Battlefield 4 – New Update Released, Breaks SLI & Removes Grass Physics

Battlefield 4 v5

Well, we gotta give DICE and Battlefield 4 the award of best clusterf*ck, ever. So when Battlefield 4 was released, there was major flickering when SLI was enabled. With its second (or third) update, the game was fixed and was working fine with SLI systems. And then came another update that had a HUGE impact on the game’s SLI performance. And now with this latest update that has just been launched, that awful flickering is back with a punch. Way to go DICE.

Sit tight though as things get even better. It appears that this latest update disables bendable vegetation. Or at least it tones it down way too much. Of course this could be a placebo thing but it seems that others gamers are also experiencing this issue. To put it simple; the grass does not interact with the players anymore, thus you won’t notice it bend while players go through bushes.

DICE has issued an update about the SLI flickering issues, claiming that it is currently looking into it. Hopefully a fix will be released soon. Until then, here is the changelog from the latest PC update.

Battlefield 4 PC December 16th Update Changelog:

-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details)
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made the NVidia 331.82 driver version mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.
-Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.

“Netcode” improvement:
We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email