The Irregular Corporation and Floating Origin Studios announced a partnership on the upcoming model flight simulation game for PC, Balsa Model Flight Simulator today. Created by Felipe “HarvesteR” Falanghe, who is best known for the resoundingly successful Kerbal Space Program, Balsa Model Flight Simulator is set for release in mid 2020.
The Irregular Corporation has also released a new trailer for Balsa Model Flight Simulator. This gameplay trailer details the game’s powerful editor, a variety of environments, and model airplane aerial combat.
Balsa Model Flight Simulator is a challenging and detailed model flight simulator with a powerful suite of editing tools. Players can design, build, fly and battle with model aircraft. Pilots will be able to construct a wide range of model aircraft in great detail, or design innovative new planes. The game also sports a deep model airplane editor. This editor will allow would-be model airplane pilots to control every aspect of building kit planes in the game. With deep customization options, pilots will be able to fly in style as they hone their skills in free-flight and challenge modes.
Balsa Model Flight Simulator also features a detailed career mode where pilots can progress through different stages of their career. Various modes include checkpoint flying, combat, base defense and attack runs. Furthermore, the game will come with a full sandbox mode via online or solo play.
Lastly, Balsa Model Flight Simulator will feature a full scenario editor. This editor will allow pilots to build and host their own game sessions and choose what activities players progress in online PVP or PVE modes for up to 16 players. The game will also support mods and will have 4 large map areas at launch for the taking.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”