Baldur’s Gate: Enhanced Edition – Update 2.5 adds new features and brings numerous fixes

Beamdog has released a brand new update for the Enhanced Edition of Baldur’s Gate. According to the release notes, patch 2.5 allows players to use the Priest of Tempus kit, allows players to skip all major cutscenes, replaces old sword and shield logo and makes it possible to accept Thalantyr’s quest to help Melicamp if you initially decline.

In addition, this patch allows advanced AI to select new targets when the initial target disappears, forces cancel button on Quit Game dialogue to always work, fixes a bug causing chapter 4 failing to trigger, does not enable max HP by default and forces trap spells to go off instantly when they are approached.

Steam will download this huge patch the next time you launch its client, and below you can find the complete changelog for Baldur’s Gate: Enhanced Edition (those interested in Siege of Dragonspear can find its changelog here).

Baldur’s Gate: Enhanced Edition Patch 2.5 Release Notes

Features

  • [iOS] [Multiplayer] [Regression] Multiplayer chat should show a message when a player leaves
  • [Android] Mod archives created with centralfix don’t work properly (partial content only)
  • [Uniforms] Members of the Flaming Fist in the Baldur’s Gate campaign should wear consistent uniforms
  • Allow players to use the Priest of Tempus kit
  • Branwen should interject when confronting Tranzig in Beregost
  • Eldoth’s special ability should create one stack of five arrows
  • It should be possible to accept Thalantyr’s quest to help Melicamp if you initially decline.
  • Jaheira should recognize Seniyad during the encounter with Aldeth.
  • Kivan should interject when you encounter Tazok at the bandit camp
  • Make 3 new portraits from “The Road to v2.0 Reward” official to the base game of BG:EE
  • Oublek should not refer to you as his “fine and honest friend” if you did not decline Greywolf’s reward
  • Shoal the Nereid should not kill Player1
  • Tazok should have a appropriate response if Kivan is in your party.
  • There should be a conclusion to the vial of mysterious liquid found in the Nashkel Mines
  • There should be a way to avoid Neera’s initial encounter
  • There should be some visible indication of Marek’s poisoning. Player1 should only be poisoned
  • Yeslick should confront Rieltar in the Candlekeep Library
  • You should be able to finish Kagain’s caravan quest
  • You should be able to interact with Entar at his estate in NW Baldur’s Gate
  • You should not receive Coran’s quest to kill the Wyvern if you have done so already
  • Alter PST dialog selection button to match BGEE UI style
  • Brought over PST dialogue selection button
  • Replaced old sword and shield logo
  • It should be possible to skip all major cutscenes in BG:EE
  • Updated Bala’s Axe description text (strref 21957)

Fixes

  • “A Ring for a Lady” should not be removed from the journal when it is completed
  • “Time spent with party” should be cumulative throughout the game
  • (BGEE) Legacy of Bhaal mode should not result in more than one guard interrupting a rest
  • (BGEE) Spell descriptions should be accurate about targeting only allies/enemies
  • [2.4!] [iOS][Regression] Item descriptions should be available from the Store interface
  • [Achievement] [Steam] Lord of Murder achievement should be available when SoD is not installed
  • [Android] Description box on the temple Donate screen should allow tap and drag scrolling
  • [Android] Dragging on the colour slider should not stop the music
  • [Android] Movies should not appear in only one small part of the screen
  • [Android] Paladin Lay on Hands icon should not be missing
  • [Android] The buttons to restore the left and side panels should not be invisible
  • [AR0108] Killing Sarevok In Ducal Palace Soft Locks the Game (No Progression).
  • [AR0502] Tourists should not live through Demon Knight’s Attacks on Bhaal Mode.
  • [AR1401] Combat Music should Stop Playing after Combat
  • [AR4300] Colquetle’s Family Amulet should not be missing after leaving area for a while
  • [BGEE]Shapeshift abilities “Magic Item” animal paw icons should not be dispelled
  • [BP] Melee characters should not show fists equipped on the Game screen
  • [Character Creation] Import does not include a Shaman Pregen Character like BG:SoD Does.
  • [Console] Remove areas that are not usable from the console list
  • [Dorn] You should not have two active Dorn Il-Khan quests in the journal after ambush scene
  • [French] French description text should not be cut off
  • [German] First dream narration should not repeat the last line at the beginning of the narration
  • [iOS] [Code] [Multiplayer] Player permissions should work as intended
  • [iOS] [Multiplayer] ‘Ready to play’ box should automatically untick when a new player is assigned to a slot
  • [iOS] [Multiplayer] [Code] Player characters should be assignable when there is an empty player slot between the host and the client
  • [iOS] [Multiplayer] A user with no Player Name should not be able join a multiplayer session
  • [iOS] [Multiplayer] Game type column should not be blank
  • [iOS] [Multiplayer] Host should be able to start the game regardless of character organization
  • [iOS] [Multiplayer] Najim should not appear in the middle of the Arena during battles
  • [iOS] [Multiplayer] Tapping on the multiplayer chat should not create a waypoint for the controlled character
  • [iOS] [Multiplayer] The Host should not disconnect from a multiplayer session once completed or defeated in combat in the Black Pits
  • [iOS] [Multiplayer] X button should close the player permissions window on client iPad devices
  • [iOS] Black Pits saves should be exported with the correct file extension
  • [iOS] Camera should not move on its own at the start of The Black Pits
  • [iOS] Message box for being unable to save and associated interactive button graphics should not be cut off
  • [iOS] Selection icon should use consistent on and off states
  • [iOS] Tapping on the Area Map UI should not move the area selection cursor
  • [iOS] User should not be able to access the Customization screen of other player’s characters
  • [iOS][Language UI] Text References to Baldur’s Gate: Siege of Dragonspear should not appear within the Baldur’s Gate:EE UI
  • [Journal] “Joseph’s Wife” quest should not disappear after completing.
  • [Journal] “Khalid and Jaheira” and “Xzar and Montaron” quest entries should not be removed upon finishing
  • [Journal] “Kivan and Tazok” journal entry should appear in journal
  • [Journal] “Prisoner of the Gnolls” quest should not be added to the journal if Dynaheir has been rescued already
  • [Journal] “Troubles in the Region” should not Disappear after talking with Mayor after Mines
  • [Journal] “Tutorial” quest in journal during tutorial should show the entry
  • [Journal] A Hidden Base in the Cloakwood quest should not be given after chapter 4 ends
  • [Journal] An Offer from Taerom Quest should have quest text.
  • [Journal] Chapter 2’s “Important Events” Should not be left open upon reaching Chapter 3
  • [Journal] Chapter 2’s “Investigate Nashkiel Mines” Quest Should not be left open upon reaching Chapter 3
  • [Journal] Chapter 2’s “Troubles in the Region” should be closed by starting Chapter 3
  • [Journal] Chapter 5 “important Events” should not be left open upon entering chapter 6
  • [Journal] Completing “Kylee’s Dagger” Quest should add all Popup entries to journal.
  • [Journal] Dorn Il’Khan – A Blackguard’s Revenge Quest should close
  • [Journal] Entries in Journal should properly disappear without having to Save/Reload
  • [Journal] Entry about ogres and madmen should not be missing in the journal
  • [Journal] Entry for Neera’s romance should be added to the journal
  • [Journal] Entry for Neera’s romance should be added to the journal
  • [Journal] Firebead’s Scroll Quest should Update after speaking with Tethtoril
  • [Journal] Important events should never be marked as “finished”
  • [Journal] Journal entries should be correct if you trigger chapter two by going to the Carnival instead of Nashkel
  • [Journal] Journal Entries should not “disappear” from journal upon completion and then appear after save/reload.
  • [Journal] Journal entry after Dorn is kicked out of party should be added to the journal
  • [Journal] Prolog Quest “Important Events” Should Behave like other Prolog Quests
  • [Journal] Quest “Poe’s Tale of Firewine” should close if conditions are met.
  • [Journal] Quest for Khalid & Jaheira wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
  • [Journal] Quest for Montaron & Xzar wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
  • [Journal] Re-work “Troubles in the Region” Quest in BG:EE to be Journal Entries instead of Quest.
  • [Journal] Tazok and The Bandits Header should not be “Tandem in Extremis”
  • [Journal] Xvart Raids Quest should show in Journal
  • [Load Saved Game] Halen’s Portrait should not be out of place in the “Prologue Start” saved game.
  • [Multiplayer] Client camera should not show the same area of every map whenever the game is loaded
  • [Multiplayer] Creatures should not spawn outside of Davaeorn’s room
  • [Multiplayer] Customize UI should not break if another player enters dialogue
  • [Multiplayer] Double clicking to load a save should not disable selection actions in the Character Arbitration screen
  • [Multiplayer] Gamaz should not lose his lines if the game is reloaded
  • [Multiplayer] Imoen should not fail to join the party after Gorion’s death
  • [Multiplayer] Players should be transported back to the hub after battle 12 in the Black Pits campaign
  • [Multiplayer] Selected Client-controlled characters shouldn’t teleport in Gullykin when host-controlled characters go out of the buildings
  • [Multiplayer] Skipping Gorion’s death should not see client characters left near Gorion
  • [Non-English] String 0 should be blank
  • [Rasaad] Sorrem should teleport with the party
  • [Rasaad] You should get an entry in the journal after recruiting Rasaad
  • [SoD iOS] Exporting Saved Game from SoD back to BG1 (Possible) Causes BG1 to Crash upon Load
  • [Tablets] Host should have control over disconnect characters after a time out
  • [Tablets] Host should receive messages about disconnections
  • [Tablets] The tutorial should not get stuck after dealing damage to the combat instructor
  • [TBP] The correct title screen should show after party death
  • [Windows] Doom Guards in Degrodel’s Mansion should deal additional fire damage, not slashing
  • A commoner in Baldur’s Gate should not talk as if in Beregost.
  • Abilities should have description icons
  • Additional VO should play in French
  • Advanced AI should select new targets when the initial target disappears
  • Aldeth Sashenstar’s betrayal shouldn’t bring PC in front of Angelo if PC was already brought in front of Angelo (before revealing Sarevok in the Palace)
  • Arcane Conjure Air Elemental Spell should not produce incorrect summons
  • Area art of Adoy’s Enclave exterior should not shift between day and night
  • Asp’s Nest +1 poison ability description should include the saving throw
  • Avenger druid baby wyvern should be able to poison with its attack.
  • Baeloth should behave correctly at 19+ reputation.
  • Baeloth should not repeat the same dialogue twice.
  • Bala’s Axe Dispel Magic properties should be listed correctly
  • Bala’s Axe, AX1H07, should match the description
  • Bard song range should affect party members to at least a visual range
  • Bard song should remove panic visualisation
  • Bartender in the Helm and Cloak should open his store for low rep/chr players.
  • Battle Axe +3 from the Enchanted Weapon spell should have the correct range
  • Beamdog logo should not be out of date on tablets
  • Belt during the tutorial should not skip a section about the world map
  • Blindness on Flaming Fist Mercenaries South of Beregost
  • Blink Dogs should not be doing nonlethal damage
  • Bottle of Wine shouldn’t be dropped to the ground in Durlag’s Tower
  • Bounty Hunter should display Set Traps skill bonus on the Skills screen during character creation
  • Bounty Hunter’s special snares should be throwable
  • Branwen should correctly initiate dialog with Gamaz
  • Branwen should not turn back to stone after leaving the area
  • Branwen’s name should not be displayed as “Statue” after she is rescued
  • Brief Description for Monk Class and Kits should be correct
  • Bucklers should have the correct strength requirement
  • Burning Hands spell icon should not have a black border
  • CADER09.WAV should play correctly
  • Camera should follow Garrick and the Protagonist as they walk over to Silke
  • Cancel button on Quit Game dialogue should always work
  • Candlekeep Inn rumours should be added to the journal
  • Captive Audience harp should dominate targets when they fail their save
  • Certain scrolls should be named “Letter”
  • Chapter 4 should not fail to trigger
  • Character portraits should appear correctly on save files
  • Characters should only level up when they have sufficient experience to do so
  • Charming halfling enforcers should display their charmed dialogue
  • Charming the Flaming Fist Mercenary during Narlen’s First Test should not cause you to fail the quest
  • Chat messages should not appear twice in the dialog box
  • Clicking on an identified Girdle of Masculinity/Femininity should not hang the game
  • Combat music should not end before the Gorion ambush is over
  • Commoner near Rasaad should not have nothing to say to you when talked to.
  • COMPS01.item (NPC undroppable Bastard Sword) can break from Iron Crisis but inventory weapon still drops
  • Containers in shops should not be greyed out
  • Creatures without a name should not show corrupted text when they make a sound
  • Custom party members that have been kicked out of the party should be able to rejoin
  • Dart of Fire +1, Dart of Ice +1, and Dart of Acid +1 should look different than Dart +1
  • Descriptions for Protection From Evil should match the spells
  • Dialogue between Rasaad and Gamaz in OH3100 should be correct
  • Dialogue with Female Commoner should not give NO VALID REPLIES OR LINKS
  • Diggers in archaeological site should not have their dialogues exhausted
  • DisplayStringHeadDead() should function correctly.
  • Done button should not be misplaced on the Character Information screen
  • Doors in Gullykin should not shift when you open and close them
  • Dorn should retain his level, health total and equipment if kicked out of the party
  • Dorn should talk about the death of Kryll even if he was killed before her
  • Dorn’s journal should not mention “going to Nashkel mines” if you have already been.
  • Dragon Disciple constitution should be correct on import
  • Drinking a Vial of Mysterious Liquid should indicate constitution has been permanently reduced
  • Drizzt should attack on Legacy of Bhaal difficulty
  • During Dorn’s initial ambush cutscene player characters should not appear at the center of the area
  • Edwin should not speak to you about payment If Dynaheir dies for any reason.
  • Edwin should target both Minsc and Dynaheir when they come to blows.
  • Elven Chain Mail should have the correct unidentified name
  • Empty spaces should not be shown when opening container with full inventory
  • Enemy Mages should not cast spells while under the effect of Horror
  • Export of character should be successful when overwriting an existing character file
  • Feldepost Inn Cook’s dialogue should appear in a regular full chat window instead only appearing in the small combat log window
  • Fireball should not display two lines of damage feedback on failed saves
  • Fist icon should not be larger than the item slot
  • Game should end if Aec’Letec’s Death Gaze turns Charname into a ghast
  • Game should not crash during or after Alt / Tab
  • Game should not freeze when starting the first combat of Black Pits Tier 3
  • Garrick should always have a biography
  • Garrick should attack automatically with Advanced AI
  • Garrick should not get 750 extra XP and two spells when main PC reaches 2000 XP
  • Geltik and Malkax should leave with Zargal when party surrenders and gives up all gold
  • Greenstone Amulet removes Kiel’s helmet’s protection for morale failure.
  • Health bars over creature avatars should always appear during combat
  • Hold’ status effect from Aec’Letec attack should not be called ‘Paralyze’ in combat log
  • Husam should leave after talking to him for the first time
  • Importing a character should not remove that characters class description when importing further characters
  • Importing same character file into party should not make class synopsis disappear
  • Infravision should not trigger in daylight and houses
  • Inventory ground scrollbar should be present and have a slider
  • Investigating the Merchant’s League quest should not fail to complete
  • Investigating the Nashkel Mines quest should not re-open if you speak to a miner after killing Mulahey
  • Items such as Goodberry should not show two charge numbers
  • Jaheira should not be missing her voice-overs in the tutorial
  • Journal entries about Nashkel mines should not be given in chapter 3 or later
  • Journal entry about ogres and madmen should only be given once
  • Journal entry for rescuing Neera should be posted to the journal
  • Journal entry should be erased when returning to Joseph’s wife
  • Journal entry should not be given until Brage has been killed
  • Kent should give the correct journal
  • Killing Silke shouldn’t prevent Garrick from speaking to you
  • Kivan and Edwin should correctly interject when Dorn speaks
  • Landrin’s Possessions journal entry should not remain open once completed
  • Letter that triggers Chapter 4 transition should not disappear if dropped on the ground
  • Listed area of effect for items and spells should be correct
  • Loading a save should not produce a double click action
  • Max HP should not be enabled by default
  • Mayor of Nashkel should recognize that you have cleared the mines.
  • Mendas should pay an increased reward if he has mentioned doing so
  • Minor Spell Sequencer should have the correct description and description icon
  • Minsc and Edwin should not give the quest to save Dynaheir if you have already saved her.
  • Minsc should interject correctly during Dorn’s first romance talk
  • Minsc should leave with Dynaheir after fighting Dorn.
  • Modifiers from equipped items should not affect base THAC0 on Record Information screen
  • Multi-class characters should not use the bio of their first-listed class.
  • Nahal’s Reckless Dweomer should not work with sequencers
  • Narlen should give the correct journal entry
  • Neera should interject correctly during Dorn’s second romance talk
  • Neera should not be able to die in the first encounter in Beregost
  • Neera should not respond incorrectly
  • Neera should not respond incorrectly during her second romance talk
  • Neera should retain her level, equipment and spells if kicked out of the party
  • Number of inventory slots in loot window should not be higher than actual number of inventory slots
  • Only items which provide fire AND cold resistance should use the Resist Fire/Cold portrait icon
  • Osmadi should not create himself if you speak to him while he is charmed.
  • Party members should not turn on each other during combat
  • Periapt of Proof Against Poison should grant immunity to poison
  • Phase spiders summoned by Spider Spawn should not randomly teleport to the party
  • Picking up a potion should not trigger a THAC0 change in the inventory screen
  • Pixie Dust’s description should be accurate
  • Players should be selected and can move after exiting “group combat tutorial”
  • Priest of Tempus content should be translated
  • Priest of Tyr and Tempus should not show as unkitted clerics on the Record and Inventory screens
  • Priest of Tyr, Exaltation should remove and prevent intoxication
  • Prism’s emeralds should be placed in each eye in the statue he created.
  • Rasaad should mention Sorrem’s location even if Viconia isn’t in the party.
  • Rasaad should not respond with a player response
  • Rasaad should respond correctly
  • Rasaad’s dialogue after meeting brother should fire
  • Record Screens in Turkish, Russian, Hungarian and Ukranian should show full information
  • Rededge should accompany Narlen during his thief quests.
  • Reevor should say a voiced “By Moradin’s hammer” if you speak to him after his quest has ended
  • Reputation checks of familiars should be consistent with reputation checks of party members (BG1)
  • Safana should interject correctly during Dorn’s second romance talk
  • Scar should appear outside the FF Barracks even if you don’t speak to him on the bridge.
  • Selecting a non-English language should result in the game using that language in the games menus
  • Selling a stack of more than 20 gems should not reduce the selected quantity to 20
  • Shaman should not indicate boredom during dance
  • Shapeshifter werewolf should use correct weapon icon
  • Soultaker Dagger should be marked as plot critical
  • Sparring dummies should not move when bumped
  • Spells in the spell page list should be selectable after switching page
  • Spirit Form should have the correct name and description
  • Story Mode should apply to NPCs even with Party AI off
  • Story mode should not toggle portrait icons repeatedly while active
  • Strings that are not yet translated into other languages should show untranslated English text, not “placeholder”
  • Talking with Commoners near Rasaad should play audio cues
  • The Archer’s Called Shot ability should have the correct description icon
  • The Avenger Druid’s Baby Wyvern form should match its description
  • The bear cage door should function correctly in OH2000
  • The button for installed DLC should say INSTALLED instead of INSTALLED BUTTON
  • The camera should follow Gorion and charname at the start of the ambush cutscene
  • The Dispel Magic effect of Bala’s Axe, AX1H07, should not be drained when found
  • The donation amount should be correctly aligned on the temple donation screen
  • The Fishermen and the Priestess quest journal entry should not assume the fishermen have been encountered
  • The Friend of Volo achievement should unlock
  • The game shouldn’t crash in MP
  • The guards should not wake you up when resting outside of Candlekeep
  • The item Gong Mallet should have a more accurate ground item.
  • The Kneecapper +1 description should not state incorrect speed factor
  • The save buttons should not be cut off
  • The storekeep in Nashkel should not trigger a journal entry each time the party delivers a winter wolf pelt
  • The Tale of Captain Brage quest should not remain open if he is returned to the temple
  • There should be a default party when a new Black Pits game is started
  • There should not be a console error when un-memorizing mage spell
  • THUNDER3.WAV should not be corrupt and crash the game
  • Tomes of Wisdom in Durlags Tower should be consistent with other tomes
  • Translation credits for Hungarian, Russian and Ukrainian should show full information when the language is set to Turkish
  • Trap spells should go off instantly when they are approached.
  • Turning off story mode should not give the “Godlike” achievement
  • Varci should not block the area script after his timer expires
  • Vultures should not produce invalid strings when string references are enabled
  • Wand of Cloudkill description should state the correct saving throw type and penalty
  • Yeslick should not start dialogue with you after he leaves the party due to Dorn joining.
  • You should be able to tell Safana that you already cleared the cave when you first meet her.
  • You should not be able to leave the Dual Class proficiency screen until proficiency points are all spent
  • Zombies should use their creature weapons, not their nonlethal fists
  • Zoom should work after defeating Sarevok at the Coronation

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email