Stardock has released version 2.2 for its massive-scale RTS Ashes of the Singularity: Escalation today. According to the release notes, this update adds the highly anticipated replay feature, game rebalances, new maps, modding support, and more.
Derek Paxton, Stardock’s Vice President of Entertainment, said:
“Fans have been asking for game replay for a while now, so we’re really excited to implement it. The replays remove the fog of war so that you can see the entire map and all its players, which can be really valuable for formulating new strategies and learning where old ones may have gone wrong.”
Ashes of the Singularity: Escalation’s update 2.2 focuses on the following:
- Refining the counter system
- Increasing strategic diversity
- Opening up late game tech
- Making Substrate less radioactives-intensive
- Weakening exploitative “cheese” strategies
- Improving game flow
- Making the game more welcoming for newer players
- Preventing double-capturing of resource points at the beginning of a game
In addition to rebalancing, v2.2 adds three new maps. Manannan, a 12-player Terran map and Aenghus, a 10-player desert map, are both excellent for free-for-all games. Brighid is a smaller arctic map meant for 8 players and is ideal for a tightly enclosed 4v4 or a more widely spread game of 4 teams with 2 players each.
Modders have something to look forward to in this update as well. Players will be able to mod game files, add maps and scenarios, and enable or disable mods for their games.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”