Ashes of the Singularity: Escalation – Update 2.4 adds Vulkan and expands modding support

Stardock announced the highly anticipated release of its major v2.4 update and a free Co-op Map Pack DLC for its massive-scale RTS game, Ashes of the Singularity: Escalation. Support for Vulkan, a graphics rendering API that improves OS compatibility and performance, is included in v2.4. Ashes of the Singularity was one of the first DirectX 12 games. and with this update for Escalation, the game continues to bring cutting edge technology to its players by adding support for Vulkan.

Stardock CEO Brad Wardell said:

“This is a major update for the game. Nearly every aspect has been improved from the UI, to balance, to modding capabilities. As a thank you to our multiplayer community, we’re also releasing a free DLC that includes maps that are specifically meant to play co-op with your friends.”

Version 2.4 also features UI changes, campaign and scenario updates, improvements to the overall gameplay experience, and more. Here are some details about the features that have been added:

  • UI: A full menu reworking makes the game more accessible with new orbital ability icons, improved chat displays, and more.
  • Campaign and Scenarios: Several scenarios and all three campaigns have been updated to refine difficulty levels, adjust to the changes of previous updates, and improve the user experience.
  • Modding: Modders have access to more parts of the game and will benefit from several changes that makes modding more intuitive.
  • Balance: Changes to air units, anti-air, drones, and dreadnoughts will improve strategic diversity. The Substrate receives some additional changes in order to differentiate themselves from the PHC.
  • Vulkan Support: This graphics-rendering API offers enhanced OS compatibility and performance.
  • Updated Benchmark: The benchmark has been updated so that players can see how well their PC runs under Vulkan.

The free Co-Op Map Pack DLC also releases with v2.4. The DLC includes 9 brand new maps deliberately designed for cooperative play. Spawn points are placed to keep teammates close together to allow for combined attacks and strategies. Clearly defined resources for each player prevents any fighting over spawn locations or expansion opportunities and keep the maps fair and balanced for everyone.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email