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The best graphics mod for Mass Effect Trilogy is now compatible with Legendary Edition

ALOT (A Lot of Textures) is undoubtedly the best graphics mod for the first three Mass Effect games. This mod is so good that Bioware used it as a reference for improving the graphics of its remasters in the Legendary Edition. And yesterday, CreeperLava released the first version of ALOT that is compatible with Mass Effect Legendary Edition.

As CreeperLava noted, Mass Effect Legendary Edition still has some low-res textures that look better in ALOT. As such, CreeperLava ported these textures to the LE to get the best of both worlds.

Additionally, CreeperLava remade and improved the original ALOT’s Improved Static Lighting (ISL) component for the LE. As the modder said:

“Much of the lighting and shadows you see in-game are pre-rendered and stored as textures. These textures have not been improved for LE, which results in blocky shadows pretty much everywhere in the games (see screenshots). ISL fixes this by running the textures through a state-of-the-art, neural network-based denoising, antialiasing and upscaling process for about 40,000 light and shadow maps across the trilogy.”

So yeah, like its original version, ALOT is a must-have for those that currently play the Legendary Edition.

You can download both ALOT and ISL from here. You can also find below some comparison screenshots. The vanilla version is on the left and the modded version is on the right.

Have fun!

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email