Modder ‘DeathTheReaper9’ has released a 4K Texture Pack for Phantom Blade Zero. This pack aims to overhaul some of the game’s low-resolution textures. So, if you’re currently playing it, I highly recommend downloading it.
The pack replaces 553 color textures with new versions drawn at four times their old size. Of these, 431 are now 4096 x 4096, while 86 are 2048 x 2048. The rest also use their own 4x size.
The pack also updates 953 normal and mask maps. These maps help the game show light, depth, and surface detail. By making them match the new color textures, the pack keeps the look of each object clear and even.
The changes cover many parts of the game world. Trees, shrubs, and plants have new textures. So do jars, lanterns, candles, bowls, crates, and ropes. The pack also updates parts of buildings, such as fences, pillars, doors, windows, beams, and roof tiles. Rocks and ground marks are also included.
Not every texture has been changed. Faces, hair, skin, and the user interface are left as they were. Textures that were already 2048 or larger are also left alone, as making them bigger would offer little gain.
The creator used Google’s Nano Banana 2.1 AI image model to redraw each color texture at 4K. The model used the game’s own textures as a guide. The game’s original colors were then put back into each new image.
Each new texture was checked against the original by two separate AI vision reviews. If the two reviews did not agree, a third review was used. These checks made sure that the shapes, layout, and colors stayed true to the game.
The creator also kept the changes to a minimum when a redraw did not work well. Nineteen textures were left as they were because the new versions did not look better. Thirteen others had small flaws, such as bad edges, rings, or seams. Only those spots were fixed by blending parts of the original textures back in.
The normal maps were enlarged with 4x-Normal-RG0-BC7, while the mask maps used 4x-UltraSharpV2. Both methods keep the main shapes of the original maps.
You can go ahead and download the pack from this link.
Speaking of Phantom Blade Zero, I also recommend using DLSS 5. I’m currently playing it, and PBZ feels like a next-gen game with it. I mean, just look at this comparison. On the left, we have Vanilla Path Tracing. And on the right, we have Path Tracing with DLSS 5. I’m not exaggerating here. Path Tracing looks like an old-gen game compared to DLSS 5 with Path Tracing. You can find my DLSS 5 settings here.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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