Warner Bros has just released Suicide Squad: Kill the Justice League on PC. Powered by Unreal Engine 4, the game was heavily criticized for looking quite bad. Or at least that’s what some people who got early access to the game claimed. After trying it, though, we can say that Suicide Squad can look great on PC. And no, it’s nowhere close to how bad those people tried to make it look like. Continue reading Suicide Squad: KTJL runs with 60fps at Native 4K/Max Settings/Ray Tracing on an NVIDIA RTX 4090, does not look as bad as they made you believe
Category Archives: PC Performance Analyses
Like a Dragon: Infinite Wealth Benchmarks & PC Performance Analysis
SEGA has released the latest part of its Yakuza/Like a Dragon series, Infinite Wealth, on PC. Powered by the Dragon Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Like a Dragon: Infinite Wealth Benchmarks & PC Performance Analysis
Like a Dragon: Infinite Wealth – AMD FSR 3.0 vs NVIDIA DLSS 3 Benchmarks & Impressions
SEGA has just released Like a Dragon: Infinite Wealth on PC. This new Yakuza/Like a Dragon game supports both NVIDIA DLSS 3 and AMD FSR 3.0, so we’ve decided to benchmark them and share our impressions. Continue reading Like a Dragon: Infinite Wealth – AMD FSR 3.0 vs NVIDIA DLSS 3 Benchmarks & Impressions
We’ve tried Lossless Scaling Frame Generation, here are our thoughts
Last week, we informed you about a new version of Lossless Scaling that allows you to enable Frame Generation in all PC games on all GPUs. And, thankfully, its creator has provided us with a code for it. As such, we’ve decided to test it in a variety of games and share our thoughts. Continue reading We’ve tried Lossless Scaling Frame Generation, here are our thoughts
Avatar: Frontiers of Pandora Benchmarks & PC Performance Analysis
Ubisoft has just released its new open-world game that is based on the Avatar universe, Avatar: Frontiers of Pandora. Powered by the Snowdrop Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Avatar: Frontiers of Pandora Benchmarks & PC Performance Analysis
EA Sports WRC Benchmarks & PC Performance Analysis
Earlier this month, Electronic Arts released its latest rally game, EA Sports WRC. Powered by Unreal Engine 4, it’s time now to benchmark it and examine its performance on the PC platform. Continue reading EA Sports WRC Benchmarks & PC Performance Analysis
Like a Dragon Gaiden: The Man Who Erased His Name Benchmarks & PC Performance Analysis
SEGA has just released its latest Yakuza/Like a Dragon game on PC, Like a Dragon Gaiden: The Man Who Erased His Name. Powered by the Dragon Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Like a Dragon Gaiden: The Man Who Erased His Name Benchmarks & PC Performance Analysis
Starfield DLSS 3 Benchmarks & Impressions
Bethesda dropped earlier this week a new beta update for Starfield that added support for NVIDIA DLSS 3. So, we’ve decided to benchmark it. Can DLSS 3 improve performance? And what about input latency? Also, does this beta update have any other performance optimizations? Time to find out. Continue reading Starfield DLSS 3 Benchmarks & Impressions
Call of Duty: Modern Warfare 3 Benchmarks & PC Performance Analysis
Activision will release Call of Duty: Modern Warfare 3 in a couple of days. Powered by IW 9.0 Engine, it’s time now to benchmark it and examine its performance on the PC. Continue reading Call of Duty: Modern Warfare 3 Benchmarks & PC Performance Analysis
RoboCop: Rogue City Benchmarks & PC Performance Analysis
NACON has released the new Robocop game from Teyon, the creators of Terminator: Resistance, called RoboCop: Rogue City. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading RoboCop: Rogue City Benchmarks & PC Performance Analysis