Earlier this week, Sony released Ratchet & Clank: Rift Apart on PC. Powered by Insomniac’s in-house engine and ported by Nixxes, it’s time to benchmark it and examine its performance on PC. Continue reading Ratchet & Clank: Rift Apart PC Performance Analysis
Category Archives: PC Performance Analyses
Remnant 2 PC Performance Analysis
Gearbox has just released Gunfire’s third-person action-survival shooter, Remnant 2. Remnant 2 is powered by Unreal Engine 5, takes advantage of Nanite, and it’s time to examine its performance on PC. Continue reading Remnant 2 PC Performance Analysis
System Shock Remake PC Performance Analysis
Prime Matter released System Shock Remake last month. And yes, I know we are late. But hey, better late than never, right? Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading System Shock Remake PC Performance Analysis
F1 23 Ray Tracing & DLSS 2/FSR 2.0 Benchmarks
Electronic Arts has just released its latest F1 game, F1 23, on PC. Powered by the EGO Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading F1 23 Ray Tracing & DLSS 2/FSR 2.0 Benchmarks
Layers of Fear PC Performance Analysis
Bloober Team has just released Layers of Fear, one of the first games using Unreal Engine 5, on PC. And, since Bloober Team has provided us with a review code, we’ve decided to benchmark it and see how it performs on the PC platform. Continue reading Layers of Fear PC Performance Analysis
Diablo 4 PC Performance Analysis
Diablo 4 releases tomorrow, however, those that have purchased its Ultimate Edition have been able to play it since June 2nd. And, since we’ve gotten access to the game, we’ve decided to put it to the test and benchmark it. Continue reading Diablo 4 PC Performance Analysis
The Lord of the Rings: Gollum PC Performance Analysis
Last week, Daedalic Entertainment released The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Lord of the Rings: Gollum PC Performance Analysis
The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
Daedalic Entertainment released last week The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4 and using DLSS 2/3 and Ray Tracing, it’s time to benchmark these features first and share our results. Continue reading The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
Redfall PC Performance Analysis – Awful Graphics, Impressive AMD Performance
Yesterday, Bethesda and Microsoft released Redfall on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Redfall PC Performance Analysis – Awful Graphics, Impressive AMD Performance
Star Wars Jedi: Survivor PC Performance Analysis
Last week, EA released Star Wars Jedi: Survivor on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Star Wars Jedi: Survivor PC Performance Analysis