Sony has just released God of War: Ragnarok on PC. The game supports from the get-go all the available PC upscaling techs. As such, you can use Intel XeSS 1.3, AMD FSR 3.1 and NVIDIA DLSS 3. Thus, we’ve decided to benchmark and compare them. Continue reading God of War: Ragnarok – Native 4K vs DLSS 3 vs FSR 3.1 Benchmarks & Comparisons
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Final Fantasy 16 – Native 4K vs DLSS 3 vs FSR 3.0 Benchmarks & Comparisons
Square Enix has just released Final Fantasy 16 on PC. Now as I’ve said, even though the game does not have any Ray Tracing effects, it’s quite demanding at 4K/Max Settings. The good news is that FF XVI supports NVIDIA DLSS 3, AMD FSR 3.0 and Intel XeSS. As such, we’ve decided to benchmark and compare them. Continue reading Final Fantasy 16 – Native 4K vs DLSS 3 vs FSR 3.0 Benchmarks & Comparisons
Frostpunk 2 – Native 4K vs DLSS 3 vs FSR 3.0 Benchmarks & Comparisons
11 bit studios has just lifted the review embargo for Frostpunk 2. Frostpunk 2 is a society survival game. Powered by Unreal Engine 5 and before publishing our PC Performance Analysis, we’ve decided to test the game on the NVIDIA GeForce RTX 4090. So, in this article, we’ll be focusing at Native 4K, NVIDIA DLSS 3 and AMD FSR 3.0. Continue reading Frostpunk 2 – Native 4K vs DLSS 3 vs FSR 3.0 Benchmarks & Comparisons
Final Fantasy 16 cannot run with 60fps at Native 4K/Max on the NVIDIA RTX 4090
Final Fantasy 16 is coming to the PC tomorrow. This new FF game is using an engine developed by Creative Business Unit III. So, as we usually do, we’ve decided to test the game first on the NVIDIA RTX 4090. Can NVIDIA’s most powerful GPU push a constant 60fps experience at Native 4K/Max? Let’s find out. Continue reading Final Fantasy 16 cannot run with 60fps at Native 4K/Max on the NVIDIA RTX 4090
Can you finally get a stutter-free experience in Star Wars Jedi: Survivor?
A couple of days ago, Respawn released Title Update 9 for the PC version of Star Wars Jedi: Survivor. This patch attempted to fix the stuttering issues that plagued the PC version. So, can you finally get a stutter-free experience in this Star Wars game? Time to find out. Continue reading Can you finally get a stutter-free experience in Star Wars Jedi: Survivor?
LOLLIPOP CHAINSAW RePOP is a barebones PC port, and quite demanding at 4K
LOLLIPOP CHAINSAW RePOP came out yesterday on PC. And, to be honest, I wasn’t planning on making a PC Performance Analysis for it. Until I tried it out. From the looks of it, LOLLIPOP CHAINSAW RePOP is a demanding game on PC. Continue reading LOLLIPOP CHAINSAW RePOP is a barebones PC port, and quite demanding at 4K
Test Drive Unlimited Solar Crown cannot run with 60fps on the NVIDIA GeForce RTX 4090 at Native 4K/Ultra
Test Drive Unlimited Solar Crown will be officially released tomorrow. As we usually do prior to our PC Performance Analysis articles, we’ve decided to test it first on the NVIDIA GeForce RTX 4090. And although the game does not have any Ray Tracing effects, NVIDIA’s most powerful GPU cannot run it at constant 60fps. Continue reading Test Drive Unlimited Solar Crown cannot run with 60fps on the NVIDIA GeForce RTX 4090 at Native 4K/Ultra
Can the NVIDIA GeForce RTX 4090 run Warhammer 40K: Space Marine 2 with 60fps at Native 4K/Ultra?
Warhammer 40K: Space Marine 2 is currently available to those who have pre-ordered the Gold or Ultra Editions. The game will become available to everyone on September 9th. So, before publishing our PC Performance Analysis, we’ve decided to test the game at Native 4K with Ultra Settings on an NVIDIA GeForce RTX 4090. Can NVIDIA’s high-end GPU run it with over 60fps? Time to find out. Continue reading Can the NVIDIA GeForce RTX 4090 run Warhammer 40K: Space Marine 2 with 60fps at Native 4K/Ultra?
Here’s Star Wars: Outlaws at 4K/Ultra with all Ray Tracing effects
Ubisoft has lifted the review embargo for Star Wars: Outlaws. As such, we’ve decided to share some 4K screenshots from the PC version, running on an NVIDIA RTX 4090 at Ultra with all its Ray Tracing effects. So, go ahead and take a look at them. Continue reading Here’s Star Wars: Outlaws at 4K/Ultra with all Ray Tracing effects
Black Myth: Wukong – Ray Tracing & DLSS 3 Benchmarks
Game Science has lifted the last embargo for Black Myth: Wukong, and we can finally share our tech impressions. In this article, we’re going to share our impressions, comparison screenshots and benchmarks for its Ray Tracing effects and NVIDIA’s DLSS 3. Continue reading Black Myth: Wukong – Ray Tracing & DLSS 3 Benchmarks