LOLLIPOP CHAINSAW RePOP came out yesterday on PC. And, to be honest, I wasn’t planning on making a PC Performance Analysis for it. Until I tried it out. From the looks of it, LOLLIPOP CHAINSAW RePOP is a demanding game on PC. Continue reading LOLLIPOP CHAINSAW RePOP is a barebones PC port, and quite demanding at 4K
Category Archives: Articles
Test Drive Unlimited Solar Crown cannot run with 60fps on the NVIDIA GeForce RTX 4090 at Native 4K/Ultra
Test Drive Unlimited Solar Crown will be officially released tomorrow. As we usually do prior to our PC Performance Analysis articles, we’ve decided to test it first on the NVIDIA GeForce RTX 4090. And although the game does not have any Ray Tracing effects, NVIDIA’s most powerful GPU cannot run it at constant 60fps. Continue reading Test Drive Unlimited Solar Crown cannot run with 60fps on the NVIDIA GeForce RTX 4090 at Native 4K/Ultra
Can the NVIDIA GeForce RTX 4090 run Warhammer 40K: Space Marine 2 with 60fps at Native 4K/Ultra?
Warhammer 40K: Space Marine 2 is currently available to those who have pre-ordered the Gold or Ultra Editions. The game will become available to everyone on September 9th. So, before publishing our PC Performance Analysis, we’ve decided to test the game at Native 4K with Ultra Settings on an NVIDIA GeForce RTX 4090. Can NVIDIA’s high-end GPU run it with over 60fps? Time to find out. Continue reading Can the NVIDIA GeForce RTX 4090 run Warhammer 40K: Space Marine 2 with 60fps at Native 4K/Ultra?
Here’s Star Wars: Outlaws at 4K/Ultra with all Ray Tracing effects
Ubisoft has lifted the review embargo for Star Wars: Outlaws. As such, we’ve decided to share some 4K screenshots from the PC version, running on an NVIDIA RTX 4090 at Ultra with all its Ray Tracing effects. So, go ahead and take a look at them. Continue reading Here’s Star Wars: Outlaws at 4K/Ultra with all Ray Tracing effects
Black Myth: Wukong – Ray Tracing & DLSS 3 Benchmarks
Game Science has lifted the last embargo for Black Myth: Wukong, and we can finally share our tech impressions. In this article, we’re going to share our impressions, comparison screenshots and benchmarks for its Ray Tracing effects and NVIDIA’s DLSS 3. Continue reading Black Myth: Wukong – Ray Tracing & DLSS 3 Benchmarks
The First Descendant – NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks & Comparisons
A couple of days ago, NEXON released its free-to-play third-person looter shooter, The First Descendant, on PC. Powered by Unreal Engine 5, this game supports both NVIDIA DLSS 3 and AMD FSR 3.0. As such, we’ve decided to benchmark them and compare them. Can AMD’s upscaling and frame generation tech compete with NVIDIA’s offering in this title? Time to find out. Continue reading The First Descendant – NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks & Comparisons
The First Descendant has the most underwhelming Ray Tracing effects we’ve ever seen
NEXON has just launched its latest free-to-play third-person looter shooter, The First Descendant, on PC. The game is powered by Unreal Engine 5, and supports Ray Tracing, as well as DLSS 3 and FSR 3.0. In this article, we’ll be taking a look at its Ray Tracing effects. And, as the title implies, they are the most underwhelming RT effects we’ve ever seen in any game. Continue reading The First Descendant has the most underwhelming Ray Tracing effects we’ve ever seen
Here’s how you can fix the PC crash issues in Hogwarts Legacy
Earlier this month, Avalanche Software released a new update for Hogwarts Legacy. However, many players have reported that this update caused a lot of stability and crash issues on PC. So, if your game crashes every 5-10 minutes, here’s how you can fix it. Continue reading Here’s how you can fix the PC crash issues in Hogwarts Legacy
Riven Remake – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 2.2 Benchmarks & Comparisons
Cyan Worlds has just released an official remake of its adventure game, Riven, on PC. Powered by Unreal Engine 5, this remake supports NVIDIA DLSS 3.7 Super Resolution and AMD FSR 2.2. As such, we’ve decided to benchmark them against Native 4K, and share some comparison screenshots. So, let’s dive in. Continue reading Riven Remake – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 2.2 Benchmarks & Comparisons
The Abandoned Warehouse Tech Demo is the perfect example of why Unreal Engine 5 and real-time Ray Tracing can only harm games/demos with amazing pre-baked lighting
In September 2023, Scans Factory released a pretty cool tech demo for Unreal Engine 4, called Abandoned Warehouse. That demo had amazing pre-baked lighting using traditional methods, and it did not use Ray Tracing or Path Tracing. So, earlier this month, Scan Factory ported the tech demo to Unreal Engine 5, using Lumen and Nanite. And, as you will see, this tech demo is the perfect example of why UE5 can actually harm games and demos that use incredible pre-baked lighting. Continue reading The Abandoned Warehouse Tech Demo is the perfect example of why Unreal Engine 5 and real-time Ray Tracing can only harm games/demos with amazing pre-baked lighting