A lot of PC players have been experiencing traversal stutters in numerous games. And finally, we have a solution for all the traversal stutters that plague the latest PC games. However, there is a catch. Continue reading Here is how you can completely eliminate traversal stutters in PC games, including Star Wars Jedi: Survivor and Redfall
Category Archives: Articles
Redfall – DLSS 3 Benchmarks & Impressions
Redfall is the latest Unreal Engine 4 that, thankfully, supports NVIDIA’s DLSS 3 AI upscaling tech. As such, we’ve decided to benchmark both DLSS 2 and DLSS 3 at 4K/Epic Settings, and share our impressions. Continue reading Redfall – DLSS 3 Benchmarks & Impressions
NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Bethesda has lifted the review embargo for Redfall, and we can finally share our first performance impressions of it. And the good news here is that the game runs with over 100fps at Native 4K/Epic Settings on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Console gamers should up their standards instead of console warring
So here is something funny that prompted me to write this article. Yesterday, IGN shared its performance video for Star Wars Jedi: Survivor. In that video, IGN showcased the game running consistently below 60fps on both PS5 and Xbox Series X. And instead of focusing on this important aspect, most console gamers – and even “tech enthusiasts” – started console warring. Continue reading Console gamers should up their standards instead of console warring
Here is Star Wars Jedi: Survivor running with constant 90fps at 4K with Epic Settings & Ray Tracing
Star Wars Jedi: Survivor has just been released on PC, so we’ve decided to give it a go. And, to be honest, I was pleasantly surprised by its performance on our PC system. After numerous reports about the game under-utilizing the GPU, we were shocked to see our NVIDIA RTX 4090 being used to its fullest. Continue reading Here is Star Wars Jedi: Survivor running with constant 90fps at 4K with Epic Settings & Ray Tracing
Returnal – DLSS 3 4K Benchmarks & Impressions
Climax Studios released yesterday a new patch for Returnal that added support for DLSS 3 Frame Generation. As such, we’ve benchmarked the game using the new AI upscaling technique, and here are our thoughts. Continue reading Returnal – DLSS 3 4K Benchmarks & Impressions
NVIDIA DLSS 3 is completely broken on AMD Ryzen 7000 CPUs in The Witcher 3 Next-Gen & Cyberpunk 2077
NVIDIA and CD Projekt RED recently released the Ray Tracing Overdrive Patch for Cyberpunk 2077. This RT Mode is so heavy that even the RTX 4090 needs DLSS 3 in order to achieve playable framerates at 4K. And while at first glance everything appeared to be working fine, upon further testing we’ve discovered that DLSS 3 is completely broken on the AMD Ryzen 7000 series CPUs. Continue reading NVIDIA DLSS 3 is completely broken on AMD Ryzen 7000 CPUs in The Witcher 3 Next-Gen & Cyberpunk 2077
The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings
As we’ve already reported, The Last of Us Part I is a really CPU-heavy game. And this made me wonder. How would the game run on our older Intel Core i9 9900K? According to reports, it should perform horribly. However, it appears that this old Intel CPU can run the game with constant 60fps at Ultra Settings. Continue reading The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings
Does The Last of Us Part I suffer from 8GB VRAM crashes on PC?
Yesterday, Sony released The Last of Us Part I on PC. And, as we’ve reported, the game appears to have some optimization issues. However, a lot of PC gamers have reported crashing issues due to the game’s enormous VRAM requirements. So, does The Last of Us Part I have crashing issues on GPUs equipped with 8GB of VRAM? Well, time to find out. Continue reading Does The Last of Us Part I suffer from 8GB VRAM crashes on PC?
Can the NVIDIA RTX4090 run The Last of Us Part I with 60fps at Native 4K/Max Settings?
Sony has just released The Last of Us Part I on PC. Powered by Naughty Dog’s in-house engine, we’ve decided to test the game on our main PC system and share our initial PC performance impressions. Can the NVIDIA GeForce RTX 4090 offer a constant 60fps experience at native 4K/Max Settings? Time to find out. Continue reading Can the NVIDIA RTX4090 run The Last of Us Part I with 60fps at Native 4K/Max Settings?