Bethesda has lifted the review embargo for Redfall, and we can finally share our first performance impressions of it. And the good news here is that the game runs with over 100fps at Native 4K/Epic Settings on an NVIDIA GeForce RTX 4090.
For our initial tests, and for capturing the following gameplay footage, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 531.68 driver.
At Native 4K/Epic Settings, our RTX4090 was able to push a minimum of 97fps and an average of 117fps. Since the game can run so smoothly on PC, I really don’t know why there isn’t a 60fps mode on the Xbox Series X. So, rest assured everyone, this game will at least run well on your PC system.
Unfortunately, Redfall suffers from some major graphical issues. A few hours ago, Arkane released a 65GB Update for the game. And, to be honest, I kind of expected this patch to address the visual issues I had. However, the game still looks like a mess.
For starters, there are a lot of pop-in issues. Not only that, but we witnessed some ridiculous T-poses. I’m pretty sure that by now you’ve seen some GIFs of this. And while I didn’t see any more T-poses after yesterday’s patch, I did witness some enemies being placed in really weird places. Then we have some awful square-ish/pixely shadows. The game also suffers from traversal stutters. And to top it all off, the game’s textures are not that impressive (yet require up to 16GB of VRAM in 4K/Epic Settings).
So, while Redfall runs smoothly on PC, it does not look that good. Since this is a current-gen game, it’s a visual disappointment. You’d expect a current-gen game to look significantly better than cross-gen or old-gen games. However, Redfall looks exactly like an old-gen game.
Enjoy the following 10-minute video, and stay tuned for more!