Posts by John Papadopoulos:
Need for Speed: Rivals – AllDrive Feature Trailer
Posted on: 18 Oct 2013
Electronic Arts has released a new trailer for Need for Speed: Rivals, showcasing the game’s AllDrive system that boasts the ability to seamlessly blend single and multiplayer together. In addition, Polygon reported that the PS4 version of the game may look better graphically than the PC version, something that will definitely disappoint a lot of … Continue reading Need for Speed: Rivals – AllDrive Feature Trailer
Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
Posted on: 18 Oct 2013
Nvidia has just announced a new technology for PC gaming called G-SYNC. G-SYNC is basically a chip that will be implemented in new monitors from ASUS, Benq, Philips, ViewSonic are other partners, and aims to eliminate tearing, VSync stutter, and added input lag. In addition, the monitors powered by G-SYNC will offer better monitor performance, and … Continue reading Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
Bound by Flame Gets Three New Screenshots
Posted on: 18 Oct 2013
Focus Home Interactive has released three new screenshots for Bound by Flame, the new game developed by Spiders studios for PC, PS4, PS3 and X360, showing some of the extraordinary creatures in the vast bestiary. According to the press release, Bound by Flame will use the combat system designed for Mars War Logs, the previous … Continue reading Bound by Flame Gets Three New Screenshots
GTA V PC Hinted By The Latest AMD Catalyst Drivers
Posted on: 18 Oct 2013
Well look what we’ve got here. Guru3D’s member ‘kn00tcn’ has just discovered a profile for the latest part of Rockstar’s title in the latest BETA drivers of AMD. As we can clearly see, AMD has added a profile for GTA V, meaning that a PC version is almost certain at this point.
Batman: Arkham Origins – 40 Minutes Of New Gameplay Footage
Posted on: 18 Oct 2013
Batman: Arkham Origins was showcased at Nvidia’s event yesterday and YouTube’s member ‘MKIceVsFire’ has managed to capture 40 minutes of new gameplay footage. Batman: Arkham Origins is planned for an October 25th release and the PC version will support some exclusive features such as GPU PhysX effects, TXAA, DX11 and tessellation. Enjoy!
Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Posted on: 18 Oct 2013
Great news for all gamers as Unreal Engine 4 will natively support the latest version of the PhysX SDK, PhysX 3.0. That applies only to the PC build of Unreal Engine 4. As Nvidia’s Andrew told us, UE4 PC has native PhysX 3.0 middleware. Andrew also claimed that next-gen consoles – that will be obviously … Continue reading Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
Posted on: 18 Oct 2013
We’ve been constantly asking developers in our past interviews whether their games were supporting Global Illumination. You see, we strongly believe that GI – as well as Ray Tracing or Path Tracing – are the future of PC (and next-gen consoles) graphics. And thankfully, Nvidia has presented some new GI techniques during its Montreal event … Continue reading Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Posted on: 17 Oct 2013
Nvidia has unveiled a new technology for its PhysX SDK called FLEX: Unified GPU PhysX. According to the team, this is a unified solver that works wonderfully with multi-GPU systems. FLEX: Unified GPU PhysX supports two-way coupling effects, shared collision detection and parallelism at all stages. This practically means that there can be more complex … Continue reading Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Project CARS will officially support DX11 and Nvidia’s PhysX + Turbulence
Posted on: 17 Oct 2013
During Nvidia’s Montreal event – which is underway as we speak – the green team announced that Project CARS will support DX11 (okay, we already knew that), as well as Nvidia’s PhysX particles and Turbulence effects. Although the green team did not reveal any additional details about it, it was well known that Slightly Mad … Continue reading Project CARS will officially support DX11 and Nvidia’s PhysX + Turbulence
Call of Duty: Ghosts – Collector’s Editions Revealed – Available For Pre-Order
Posted on: 17 Oct 2013
Activision revealed today Call of Duty: Ghosts’ Collector’s Editions, which are available to pre-order now. As the press release reads, there will be two Collector’s Editions: the Hardened Edition and the Prestige Edition.