Project CARS will officially support DX11 and Nvidia’s PhysX + Turbulence

Project CARS v5

During Nvidia’s Montreal event – which is underway as we speak – the green team announced that Project CARS will support DX11 (okay, we already knew that), as well as Nvidia’s PhysX particles and Turbulence effects. Although the green team did not reveal any additional details about it, it was well known that Slightly Mad Studios was looking for ways to further enhance its racer’s tech. Well, now we know some of the additional features that will be featured in it.

pCars DX11

Since Project CARS will support Turbulence, this could very well mean that there will be GPU hardware support for the PhysX effects that will be implemented. Given also the fact that the title was mentioned by Nvidia – while Arma 3 and other games that support PhysX via its CPU path were not mentioned – we can be almost certain that Nvidia users will enjoy more effects than their AMD brothers.

Enjoy, and stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email