About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Shadow Warrior Targets 1080p/60FPS On PS4, Equivalent To PC Ultra Settings (SSAO & Mirrors Enabled)

Posted on: 18 Feb 2014

We recently had the pleasure of speaking with Flying Wild Hog about Shadow Warrior and its Road Hog Engine. The development team is currently working on the PS4 version of Shadow Warrior and we couldn’t help but ask them about that specific version. After all, there were some performance issues with the PC version of … Continue reading Shadow Warrior Targets 1080p/60FPS On PS4, Equivalent To PC Ultra Settings (SSAO & Mirrors Enabled)

Kingdom Come: Deliverance & Star Citizen Will Share Technology

Posted on: 18 Feb 2014

I’m pretty sure that Chris Roberts was whispering to himself one of Dr. Betruger’s lines from Doom 3 – “Amazing things will happen here soon, you just wait” – the moment he launched the crowd-funding campaign for Star Citizen. Indeed, it seems that amazing things are about to happen in the PC front, as Warhorse Studios and … Continue reading Kingdom Come: Deliverance & Star Citizen Will Share Technology

Square Enix & Amazon Launch The Ultimate THIEF Mod Contest

Posted on: 18 Feb 2014

Square Enix and Amazon, in collaboration with a host of gaming partners including AMD and the team behind The Dark Mod, today announced the ultimate THIEF mod contest in celebration of the upcoming reboot to THIEF.

Monstrum Greenlight Campaign Launched

Posted on: 18 Feb 2014

Team Junkfish announced today the launch of their Greenlight Campaign for their game Monstrum. Monstrum isset for release in Late Q3 for Windows with plans to launch on Mac and Linux platforms, complete with Oculus Rift support.

Nvidia GeForce 334.89 WHQL Released, Introduce New SLI & 3D Vision Profiles

Posted on: 18 Feb 2014

Nvidia has released a new set of WHQL drivers for its graphics cards. According to the release notes, Nvidia’s GeForce 334.89 WHQL drivers come with some new SLI and 3D profiles. In case you’re wondering, no: there is no SLI profile for Titanfall’s beta as of yet.

Illusionstar Games Chooses CRYENGINE over Unreal Engine 4, Has Two Titles Under Development

Posted on: 18 Feb 2014

IllusionStar Games has announced that after months of testing both Unreal Engine 4 and CRYENGINE, the later engine will be the official game engine for all its titles. The company did not reveal why it has chosen Crytek’s engine over Epic’s engine, however it did confirm that it is currently working on two unannounced titles.

Valve’s Gabe Newell Responds On VAC Reports; “We do not care what porn sites you visit”

Posted on: 18 Feb 2014

Well, that was quite a surprise. Yesterday, a rumor surfaced claiming that Valve’s Anti Cheat system was collecting your browser history. A lot of people feared that Valve was spying on them, something that is obviously… how should I put it… ridiculous. Valve’s Gabe Newell felt the need to talk about this whole thing and made … Continue reading Valve’s Gabe Newell Responds On VAC Reports; “We do not care what porn sites you visit”

Kingdom Come: Deliverance Will Be As Hard But Not Similar To Dark Souls, Size Similar To Oblivion

Posted on: 18 Feb 2014

Warhorse Studios held a Reddit IAMA a couple of hours ago, revealing some new interesting details about its realistic open-world RPG. According to the team, Kingdom Come: Deliverance will be as big as Oblivion. Obviously this applies to the full game, meaning that all three acts – Kingdom Come: Deliverance will be released in three … Continue reading Kingdom Come: Deliverance Will Be As Hard But Not Similar To Dark Souls, Size Similar To Oblivion

Shadow Warrior’s Lo Wang & Hoji Invade Bioshock: Infinite’s World

Posted on: 17 Feb 2014

Now this is priceless. YouTube’s member ‘Pancake Enthusiast’ has blended together Shadow Warrior and Bioshock: Infinite. Pancake Enthusiast basically took Shadow Warrior’s audio lines and used them in Bioshock: Infinite, and the result is glorious. Seriously, the dialogue between Elizabeth and Lo Wang is priceless. And the moment Lo Wang accepts the baptism? Man, now … Continue reading Shadow Warrior’s Lo Wang & Hoji Invade Bioshock: Infinite’s World

Unreal Engine 4 – Inside Unreal “Visual Effects” Part #3 Focuses On Explosions

Posted on: 17 Feb 2014

Epic Games has released the third part of its ‘Inside Unreal’ series in which Epic’s Francois Antoine and Zak Parrish give a behind-the-scenes look into the Infiltrator real-time demonstration to show how artists can build a 3D volume texture explosion using Unreal Engine 4 technology. Enjoy!