Posts by John Papadopoulos:
Fenix Rage To Be Released On September 24th On Steam, Gets New Trailer
Posted on: 25 Aug 2014
Green Lava Studios and Reverb Triple XP announced today that Fenix Rage, the hardcore 2D action-platformer with slick retro roots and fast-paced level design, will be available on Steam on September 24th. Fenix Rage aims to deliver more than 200 levels of frustratingly addictive gameplay, as demonstrated in its brand new “Get the Cookie” trailer that … Continue reading Fenix Rage To Be Released On September 24th On Steam, Gets New Trailer
Titan Souls – New 2D Retro Isometric Action Adventure – Gets New Screenshots + Trailer
Posted on: 25 Aug 2014
Devolver has released a new set of screenshots and a trailer for its upcoming 2D retro action adventure, Titan Souls. Titan Souls is coming in early 2015 on PC, PS4, PS Vita, Mac, and Linux, and will feature colossal titans to fight, a simple combat system and lots of secret areas to explore. Enjoy!
Star Citizen Features Really Detailed Ships – Scratches & Dents Remain, Materials Degrade Over Time
Posted on: 25 Aug 2014
During this year’s Gamescom, Dualshockers had the chance to talk with Cloud Imperium’s Technical Designer, Dan Tracy, and revealed some interesting new information about this upcoming PC exclusive title. As Dan told Dualshockers, Star Citizen will pack ships that are made by 100,000 polygons, as well as really high detailed textures (4096×4096).
Diablo Trilogy Gets Honest Trailer
Posted on: 25 Aug 2014
Smosh Games has posted a new Honest trailer for the entire Diablo franchise. Diablo is a great action RPG with spectacular CG cut-scenes and lots of action. And looting. And more action. And looting until you find that perfect item/weapon. Enjoy!
Assassin’s Creed: Unity – Leaked Screenshots & Video Surface
Posted on: 25 Aug 2014
Gearnuke has shared some screenshots from the on-going beta phase of Assassin’s Creed: Unity. In addition, a new video from the beta has surfaced, showing off a new mission type in which the player has to roam around the environment trying to grab the required data fragments to try and unlock new missions and items. … Continue reading Assassin’s Creed: Unity – Leaked Screenshots & Video Surface
Breaking Bad Cabin Environment Recreated In Unreal Engine 4 – Screenshots + Video
Posted on: 24 Aug 2014
Our reader ‘beyondthesun’ has informed us about a Breaking Bad Cabin environment that was created in Unreal Engine 4. This environment was created by Edvinas Petrauskas, and you can view below some screenshots and a flythrough video, showcasing the incredible level of detail that Edvinas has achieved with Epic’s engine. Enjoy!
Watch_Dogs Invades Grand Theft Auto IV – Part #2
Posted on: 24 Aug 2014
Our reader ‘Jonathan Gustafsson’ has brought to our attention a new version of JulioNIB’s Watch_Dogs mod for GTA IV. Do note that this mod is still a WIP project. In this latest version of it, players can remotely unlock a car, burst things and control traffic. Moreover, pedestrians can report you. And if that wasn’t … Continue reading Watch_Dogs Invades Grand Theft Auto IV – Part #2
You Won’t Believe How Mind-Blowing GTA IV Looks With Custom HD Texture Packs & Mods
Posted on: 23 Aug 2014
GTA V is almost upon us and while the PC version – alongside the Xbox One and the PS4 versions – will feature better visuals than its original version, it’s still unclear whether GTA V vanilla will be able to beat GTA IV modded. And today, we bring you some new images from GTAForums members … Continue reading You Won’t Believe How Mind-Blowing GTA IV Looks With Custom HD Texture Packs & Mods
Ancient Space Announced – Single-player RTS Coming To PC This Fall
Posted on: 22 Aug 2014
Paradox Interactive has revealed that Ancient Space, a new story-driven real-time strategy (RTS) game from developer Creative Forge, will be coming to PC and Mac in Fall 2014.
The Witcher 3 Won’t Feature Branching Stories, Grid-Based Inventory, No Auto-Scaling For Monsters
Posted on: 22 Aug 2014
CD Projekt RED has unveiled some new interesting details about its upcoming highly anticipated RPG, The Witcher 3: Wild Hunt. According to the company’s community managers, Marcin and Tadek, The Witcher 3 will not feature auto-scaling for monsters, meaning that players can face enemies that may very well kill them in their first hours if … Continue reading The Witcher 3 Won’t Feature Branching Stories, Grid-Based Inventory, No Auto-Scaling For Monsters