Posts by John Papadopoulos:
Sleeping Dogs: Definitive Edition – New Screenshots Released + Launch Trailer
Posted on: 09 Oct 2014
Square Enix and United Front Games today release a brand new set of images for Sleeping Dogs: Definitive Edition. Sleeping Dogs: Definitive Edition packs improved, higher resolution textures, improved lighting, and higher number of particle effects, higher detailed character models, volumetric fog (i.e. fog/smog/mist/steam is now present in the game world), increased pedestrians and traffic … Continue reading Sleeping Dogs: Definitive Edition – New Screenshots Released + Launch Trailer
Ryse: Son of Rome – Low Versus High Screenshots Comparison
Posted on: 09 Oct 2014
Crytek was kind enough to provide us with a review code for Ryse: Son of Rome PC, and below you can find a comparison between the game’s Low and High settings. Do note that we could not change the quality of the game’s Textures (as they were locked at High).
Killing Floor 2 – Dev Diary 2: The Gore Part 1
Posted on: 09 Oct 2014
Iceberg Interactive and IGN have shared a new dev diary for Killing Floor 2, in which the development team talks about the game’s gore. Killing Floor 2’s gore system is inspired by the one found in the classic Soldier of Fortune game. The game promises to be a really violent game with lots of gibs … Continue reading Killing Floor 2 – Dev Diary 2: The Gore Part 1
Dragon Age: Origins – Available For Free On Origin Until October 14th
Posted on: 09 Oct 2014
Electronic Arts is currently offering the first part in its Dragon Age series for free on Origin. This special deal will last until October 14th, so make sure to grab it while you still can.
The Evil Within – PC Version Officially Locked At 30FPS, Debug Options Will Unlock Framerate & Aspect Ratio
Posted on: 09 Oct 2014
And the moment of truth has arrived. Bethesda has just confirmed that the PC version of The Evil Within will be locked at 30fps, though the company will provide some debug options via which players will be able to unlock the framerate. Now this is good and bad news.
Alien: Isolation – PC Performance Analysis
Posted on: 09 Oct 2014
Alien: Isolation has just been released, and it’s time to see how this current-gen only game performs on the PC platform. Alien: Isolation is developed by The Cretive Assembly, the team behind the Total War series, and is powered by the team’s in-house engine. Naturally – and given The Creative Assembly’s record – a lot … Continue reading Alien: Isolation – PC Performance Analysis
Get Even To Be Powered By “Fine-Grained Texture Streaming” Tech
Posted on: 09 Oct 2014
Graphine announced today that, Painkiller: Hell and Damnation developer, The Farm 51 has chosen the Granite SDK to power the graphics of its upcoming sci-fi thriller Get Even. Get Even will be one of the first games to almost exclusively use 3D scans of real-world objects and places in its game world.
F1 2014 – New Hotlap Video Shows Lewis Hamilton On The Hockenheimring
Posted on: 08 Oct 2014
Codemasters has released a new hot lap video for F1 2014. The hot lap video shows title contender Lewis Hamilton racing his Mercedes F1 W05 car around the Hockenheimring, which returns to the F1 2014 calendar, and game, having last hosted a race in 2012. F1 2014 will be released on October 17th for PC, … Continue reading F1 2014 – New Hotlap Video Shows Lewis Hamilton On The Hockenheimring
Lara Croft and the Temple of Osiris – Four Player Co-Op Mayhem Dev Diary
Posted on: 08 Oct 2014
Square Enix has released a new dev diary for Lara Croft and the Temple of Osiris in which Executive Producer Scot Amos and members of his team discuss how tons of weapons, rings and amulets that grant abilities, puzzles that adjust to the number of players, and the occasional spike-pit sabotage turn Lara’s latest adventure … Continue reading Lara Croft and the Temple of Osiris – Four Player Co-Op Mayhem Dev Diary
The Flame in the Flood Announced – New Survival Game From Ex-Bioshock Devs – Kickstarter Launched
Posted on: 08 Oct 2014
The Molasses Flood has announced the launch of a Kickstarter campaign for The Flame in the Flood; a survival sim that tasks players with rafting down a procedurally-generated river as they scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains.