About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Euro Truck Simulator 2 – Scandinavia DLC Gets New Screenshots

Posted on: 17 Feb 2015

SCS Software has released a new set of screenshots for the upcoming Scandinavia DLC of Euro Truck Simulator 2. These new images focus on Oslo and its surrounding areas (which according to SCS Software is possibly the largest city we have built so far in Euro Truck Simulator 2). Enjoy!

Team17 To Publish Weappy Studio’s Strategy/Adventure Game “This is the Police”

Posted on: 17 Feb 2015

Team17 has today announced its partnership with Minsk based indie developer Weappy Studios. Together they will be releasing the criminally good This is the Police on PC and other platforms.

Final Fantasy XV – New “Duscae” Screenshots Released

Posted on: 17 Feb 2015

Square Enix has released a new set of screenshots for Final Fantasy XV. These images are captured from the recently released ‘Duscae’ trailer, which is why I was a bit hesitant sharing them with you. But then again, it’s a really slow day today, so go ahead and enjoy the screenshots after the jump!

Total War: ATTILA – Extreme Quality Setting Built for Future Graphics Cards

Posted on: 17 Feb 2015

Total War: ATTILA releases today and The Creative Assembly decided to share some new information about the game’s requirements. According to the development team, Total War: ATTILA will feature a graphics preset option that is designed for future graphics cards.

Terraria: Otherworld Announced – Described as A “Novel Take on the Terraria Experience”

Posted on: 17 Feb 2015

Re-Logic and Engine Software have announced a joint development venture for the development of the next progression in the open world/sandbox arena, Terraria: Otherworld. Expanding upon the immensely popular action-sandbox title Terraria, exploring what might have been, and approaching gameplay in a new direction; Terraria: Otherworld represents a novel take on the Terraria experience.

Rise of the Tomb Raider – First Direct Feed High Resolution Screenshots Unveiled

Posted on: 16 Feb 2015

Square Enix has released the first direct feed screenshots for Rise of the Tomb Raider. Rise of the Tomb Raider is timely exclusive to Xbox One and X360 and even though Square Enix has not announced any other platforms, we are almost certain that it will hit the PC at a later date. Enjoy!

STRAFE – Action-Packed Retro First-Person Shooter – Pre-Alpha Build Available for Download

Posted on: 16 Feb 2015

In order to spark further interest for its retro gory action-packed FPS, STRAFE, Pixel Titans released the game’s pre-alpha build to everyone. STRAFE’s Kickstarter campaign ends in 66 hours and the team has not hit yet its initial goal of $185K (so far it has raised $134K).

Dragon Ball Xenoverse Gets New Trailer

Posted on: 16 Feb 2015

Bandai Namco has released a new trailer for Dragon Ball Xenoverse. This trailer shows 6 minutes of hype and showcases most major heroes and enemies (like Goku, Piccolo, Trunks, Vegeta, Gohan, Krillin Tenshinhan and Yamcha). Dragon Ball Xenoverse releases on February 27th. Enjoy!

The Witcher 3: Wild Hunt – New Details Unveiled

Posted on: 16 Feb 2015

The Witcher 3’s forum member ‘Shavod‘ has gathered a new info from the following polish Q&A (made by the guys who played the game, without RED’s participation) and articles from unrelated websites for the sake of clarification about certain subject matters.

Gothic 2 Gets DX11 Renderer That Adds Ambient Occlusion, Dynamic Shadows, Normal Mapping & More

Posted on: 16 Feb 2015

World of Gothic’s member ‘Degenerated’ has been working on a DX11 renderer for Piranha Bytes’s classic RPG, Gothic 2. This new renderer enables modern-day features such as dynamic shadows, ambient occlusion, normal mapping, better water reflections and much more.