Well, you gotta admit that Capcom is making some really idiotic decisions. After the complete nonsense with the removal of local co-op from Resident Evil Revelations 2, Capcom decided to yet again give the middle finger to PC gamers by completely removing the local co-op code that was present in Resident Evil 5.
But let’s take things from the beginning. When Resident Evil 5 was released on the PC, it was using GFWL. And while the game did not officially support local co-op, Capcom left its code intact, which basically allowed modders to enable this mode via a mod.
In short, and thanks to modders, Resident Evil 5 featured a local co-op mode. However, Capcom decided to completely remove this code from Resident Evil 5: Gold, thus the mod that was developed for the game is currently broken and does not function.
Here is what Capcom had to say about this new clusterf**k:
“To clarify though, the split screen code that was ripped out from the PC build is from the console version.
As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.
The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character — or what happens if one player uses a KB+M versus a gamepad. It’s a difficult problem to solve since the original game’s logic wasn’t designed with multiple controller devices in mind.”
Now this is utter bullshit, especially since there was a mod that offered what Capcom describes as impossible.
As a modder who worked on the game’s local co-op mod project claimed:
“I don’t understand why you claim the code “simply does not work on a PC”. As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version. We did not add anything extra to the game at all, it was simply enabled. The only problem was that the keyboard would control both characters so it was forcibly disabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.”
In order to showcase that the mod was working fine prior to this latest update, we’ve included a video showing this local co-op mod in action.
Oh and Capcom? Please up your game. Claiming things to be impossible because you’re incompetent at implementing, polishing or fixing features that need additional work is not a smart thing to do. Not smart at all!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”