About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

The Witcher 3: Wild Hunt Has Exceeded One Million Pre-Orders

Posted on: 11 May 2015

CD PROJEKT RED announced today that worldwide pre-orders for The Witcher 3: Wild Hunt have exceeded 1 million. The game is scheduled to launch on May 19th and promises to be one of the best RPGs to date (yes, despite all this controversy surrounding its visuals).

Project CARS – PC Performance Analysis

Posted on: 11 May 2015

Project CARS has finally been released on the PC, and GreenManGaming has provided us with a key for this highly anticipated racer. Project CARS has been described by a lot of gamers as the ‘Crysis’ of racing games. And while the game looks amazing, it comes with some really high GPU requirements and some serious … Continue reading Project CARS – PC Performance Analysis

Brutal Doom V20 – New Amazing Video Shows Bullet Penetration Physics

Posted on: 11 May 2015

Modder ‘SGtMarkIV’ has released a new video, showcasing bullet penetration physics that will be featured in the latest version of his incredible Brutal Doom mod. SGtMarkIV will make this feature a toggleable option, and he also added footstep sounds (that will be also included as a toggleable option in Brutal Doom V20). Enjoy!

Avalanche on Avalanche Engine’s Future, Tech Features, DX12 & Dynamic Tessellation Plans

Posted on: 10 May 2015

A couple of days ago, we had the pleasure of interviewing Alvar Jansson, the lead graphics programmer on Mad Max. Alvar told us Avalanche’s plans for its Avalanche Engine. In addition, Alvar revealed that the team is currently experimenting with some interesting tech that may take advantage of both DX12 and dynamic tessellation. Enjoy!

The Witcher 3 – Gameplay Reveal 2013 Trailer versus 2015 Build – Comparison Shows Downgraded Visuals

Posted on: 10 May 2015

‘Downgraded’ is a word that most developers hate. Still, and since CD Projekt RED was open to comparisons between the game’s final and 2013 versions, who decided to share these comparison screenshots that show how the game has changed over its course of development. 

Project CARS – Ultra versus Low Comparison Screenshots

Posted on: 09 May 2015

GreenManGaming has provided us with a key for Slightly Mad Studios’ racer, Project CARS, and below you can find some comparison screenshots between the game’s Ultra and Low settings. Ultra images are on the left whereas Low images are on the right.

Unreal Engine 4-powered 4X Space RTS “Starfall Tactics” Gets Kickstarter Campaign

Posted on: 09 May 2015

Snowforged Entertainment has launched a Kickstarter campaign for its new 4X space RTS, Starfall Tactics. Starfall Tactics will be free to download and play, and it follows the Hearthstone model with booster packs as microtransactions. The team aims to raise $45K with its Kickstarter campaign and has 33 days in order to meet this goal.

First Screenshots Released For Downward – Unreal Engine 4-powered Open-World Parkour Game

Posted on: 09 May 2015

Caracal Games shared with us the first screenshots for its upcoming Unreal Engine 4 powered game, Downward. Downward is a landscaping parkour-based open world game that is currently planned for a Winter 2016 release on the PC. Enjoy!

Grand Theft Auto V – Two Videos From The iCEnhancer Timecycle Mod Surface

Posted on: 09 May 2015

Our reader ‘Jonathan Gustafsson’ gained access to the experimental version of the iCEnhancer Timecycle mod for GTA V, and shared two videos from it. In this WIP version, Hayssam Keilany has removed the DOF weird noise effect during player transition and weapon changing, reduced the fog amount, removed the blurry background, changed the sun color … Continue reading Grand Theft Auto V – Two Videos From The iCEnhancer Timecycle Mod Surface

CRYENGINE-powered Action RPG, Umbra, Gets New Screenshots & Gameplay Trailer

Posted on: 09 May 2015

SolarFall Games have released a gameplay mechanics video as well as some new screenshots, for their forthcoming title, Umbra – an action RPG, powered by CryEngine3. The video gives a taste of the game ahead of the imminent launch of their Kickstarter campaign.