Posts by John Papadopoulos:
Metal Gear Solid Shadow Moses Remake In Unreal Engine 4 Gets Its First Trailer
Posted on: 17 Jan 2016
iRam Gamer has released the first trailer for his upcoming Metal Gear Solid remake in Unreal Engine 4. This trailer shows all the areas that have been so far recreated in this fan project. In addition, we get to see Solid Snake’s new model in action. It looks really interesting, so be sure to watch … Continue reading Metal Gear Solid Shadow Moses Remake In Unreal Engine 4 Gets Its First Trailer
Tom Clancy’s The Division – PC Graphics Settings From Beta Build Unveiled + Comparison Screenshots
Posted on: 17 Jan 2016
The beta phase for The Division starts in twelve days, and its PC graphics settings have been unveiled via YouTube’s ‘Alobordo’ (who already got access to it). As we can see below, PC gamers will be able to tweak lots of options (and yes there is an option to disable Chromatic Aberration).
Dragon’s Dogma: Dark Arisen – Here Are Some 4K Screenshots From The PC Version
Posted on: 16 Jan 2016
Capcom was kind enough to provide us with a review code for Dragon’s Dogma: Dark Arisen, and below you can view some screenshots captured in 4K resolution. Stay tuned for our PC Performance Analysis that will go live later this week. Until then, enjoy the screenshots!
Fan Half-Life: Opposing Force Sequel Gets Approved By Valve, To Be Sold Via Steam Next Month
Posted on: 16 Jan 2016
Now here is a nice surprise. While Valve does not currently have any plans (at least officially) for a new Half-Life title, it did give its approval for the release of a fan sequel to Half-Life: Opposing Force. Which sounds awesome considering this will be the next Half-Life game we’ll be getting, even if it’s … Continue reading Fan Half-Life: Opposing Force Sequel Gets Approved By Valve, To Be Sold Via Steam Next Month
Fallout 4 – New Beta Patch Adds HBAO+ & Weapon Debris Effects For NVIDIA GPUs
Posted on: 16 Jan 2016
Bethesda has released a new beta update for Fallout 4. According to its changelog, this beta patch adds weapon debris effects for NVIDIA’s GPUs, as well as support for HBAO+. In addition, the update improves performance when looking through a scope, and comes with general memory and stability improvements. This patch will be auto-downloaded and … Continue reading Fallout 4 – New Beta Patch Adds HBAO+ & Weapon Debris Effects For NVIDIA GPUs
Codemasters’ EGO Engine 4.0 Supports DX12 (Raster Ordered Views & Conservative Rasterization)
Posted on: 16 Jan 2016
Following our previous story regarding Just Cause 3, another GDC 2016 session has revealed the DX12 features that have been implemented in Codemasters’ EGO Engine 4.0. According to the session, the engine powering F1 2015 already supports the new DX12 features Raster Ordered Views and Conservative Rasterization. As its description reads: “Codemasters present a post-mortem on their new … Continue reading Codemasters’ EGO Engine 4.0 Supports DX12 (Raster Ordered Views & Conservative Rasterization)
Tom Clancy’s The Division – Beta Phase Begins On January 29th, Will End On January 31st
Posted on: 15 Jan 2016
Ubisoft has announced that the beta phase for The Division will begin on January 29th on the PC, and will last until January 31st. Do note that this is not an open beta, meaning that you’ll have to pre-order the game in order to gain access to it.
Just Cause 3 – Engine Already Capable Of Supporting DX12, PC Exclusive DX12 Features Revealed
Posted on: 15 Jan 2016
It appears that GDC 2016’s schedule has ruined Avalanche’s surprise for PC gamers. As it is hinted, Just Cause 3’s Engine already supports DX12 and some new, PC exclusive features will be implemented thanks to it.
Halo Online – Unofficial Version 0.5.0 Released, Adds 6 New Halo 3 Maps
Posted on: 15 Jan 2016
The team behind ElDewrito has released a new version for it that includes 6 additional maps from Halo 3. As the team noted, this update will allow players to play on all of the new maps present in the latest official release of Halo Online: High Ground, Last Resort, Narrows, Standoff, The Pit and Sandtra.
Hitman Is Now Officially An Episodic Triple-A Title, New Details Unveiled
Posted on: 15 Jan 2016
Io-Interactive today released further details for HITMAN which launches on March 11th for the PC. As the press release reads, a change to the release structure, sees HITMAN become a truly episodic AAA game experience, with a major live component, where players will perform contract hits on powerful, high-profile targets in exotic locations around the world.