Posts by John Papadopoulos:
Catherine is playable at full speed in the latest version of the Playstation 3 emulator, RPCS3
Posted on: 20 Mar 2017
Last week, we informed you about Demon’s Souls running in a somehow playable form in RPCS3; the best emulator for Playstation 3. Well, get ready for even better news. The team behind this emulator has shared a video, showing Catherine running at full speed in its latest version.
The first patch for Mass Effect: Andromeda is already out and here is what it fixes
Posted on: 20 Mar 2017
Mass Effect: Andromeda releases tomorrow and BioWare has already released its first patch. According to the company, this patch addresses some issues that its community reported while playing the EA/Origin early access version.
NVIDIA GeForce 378.92 WHQL driver is out, optimized for Mass Effect: Andromeda & Rock Band VR
Posted on: 20 Mar 2017
NVIDIA has released a new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 378.92 WHQL driver provides the optimal gaming experience for Mass Effect: Andromeda and Rock Band VR.
River City Ransom: Underground looks so retro-cool, gets combo compilation video
Posted on: 20 Mar 2017
Conatus Creative has released a combo compilation video for its latest retro beat’em up, River City Ransom: Underground. River City Ransom: Underground was released back in February, and this video showcases some of the combos that players can perform in it.
Mass Effect: Andromeda – Official Launch Screenshots
Posted on: 20 Mar 2017
Electronic Arts has released the official launch screenshots for Mass Effect: Andromeda. Mass Effect: Andromeda is powered by DICE’s Frostbite 3 Engine, will be released tomorrow, and its PC version will support 4K HDR, as well as NVIDIA’s Ansel tool. Our PC Performance Analysis for it will hopefully go live later this week, so stay tuned … Continue reading Mass Effect: Andromeda – Official Launch Screenshots
Someone is working on a fan remake of Super Mario 64 in Unreal Engine 4
Posted on: 20 Mar 2017
Back in 2015, we shared a video showing Mario running around various maps in Unreal Engine 4. Created by aryoksini, this gave us an idea of what a modern-day Mario game could look like. Aryoksini decided to take his project to the next level, and is now attempting to remake Super Mario 64 in Unreal Engine 4.
Modder fixes NieR: Automata’s fullscreen resolution upscaling issue
Posted on: 20 Mar 2017
NieR: Automata has just been released on the PC and it appears that the game suffers from some weird upscaling issues when it is being played at fullscreen mode. Weird stuff, I know. Thankfully, though, modder ‘Kaldaien’ released a mod that fixes that issues.
Blizzard announces ‘I <3 StarCraft' event that will be held on March 25th
Posted on: 20 Mar 2017
Blizzard has announced that it will hold a Starcraft event on March 25th in Korea. According to rumours, during this event, Blizzard will unveil a remastered version of StarCraft: Brood War. This remaster is rumoured to feature better visuals and an overhauled UI, and will retain the classic gameplay of its original version.
Star Citizen will support the Vulkan API and will eventually drop DirectX 11 support
Posted on: 19 Mar 2017
Cloud Imperium’s Alistair Brown has revealed that Star Citizen will support the Vulkan API – instead of DirectX 12 – in the near future. As Brown claimed, Cloud Imperium will be using Vulkan as it is available on all the latest Windows operating system and sports the same feature set and performance advantages of DX12.
Styx: Shards of Darkness – PC Performance Analysis
Posted on: 18 Mar 2017
Back in the 90s, the PC was flooded with stealth games. These days, however, there have been very few titles embracing these mechanics. Sure thing, we’ve got games that offer stealth approaches (Dishonored 2 and the latest Deus Ex games), but apart from HITMAN there haven’t been any games relying completely on stealth mechanics. Which basically … Continue reading Styx: Shards of Darkness – PC Performance Analysis