About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

The Dark Knight, The Matrix & Blade Runner 2049 real-time scenes in Unreal Engine 4 with Ray Tracing

Posted on: 04 Aug 2019

Take a look at the header image. Lovely, right? Well, here is something you wouldn’t expect to hear: this isn’t from the The Dark Knight Batman movie. This is a recreation in Unreal Engine 4 with Ray Tracing, running in real-time on an NVIDIA GeForce RTX2080Ti.

First Dragon Ball Z mod released for Sekiro: Shadows Die Twice, allows you to play as Krillin

Posted on: 04 Aug 2019

Now here is a really cool mod for all Sekiro and DBZ fans out there. Modder ‘huckleberrypie’ has released the first Dragon Ball Z mod for Sekiro: Shadows Die Twice, allowing players to play as Krillin. As with most player/character mods, though, this is a simply 3D model swapper and nothing more.

This mod for The Witcher 3 allows you to cast meteors, tornadoes, summon golems & more

Posted on: 04 Aug 2019

Modder ‘menschfeind13’ released a pretty cool mod for The Witcher 3. The “Magic Spells for Signs” mod brings new magic abilities to The Witcher 3, allowing players to cast meteors and tornadoes, summon golems and more.

Epic’s Tim Sweeney on Unreal Tournament: “we don’t know how to “finish” UT, it hadn’t found its essence”

Posted on: 04 Aug 2019

As we all know, Epic Games was working on an experimental version of Unreal Tournament for the PC. That experiment involved the entire UT community as the game was developed with their feedback. However, and in order to develop Fortnite Battle Royale, Epic Games decided to “borrow” the core team of UT. As such, its … Continue reading Epic’s Tim Sweeney on Unreal Tournament: “we don’t know how to “finish” UT, it hadn’t found its essence”

Tim Sweeney: Cloud saves are coming to more games next week, comments on forums & wishlists

Posted on: 04 Aug 2019

Tim Sweeney, CEO of Epic Games, has shared on Twitter some new details about the Epic Games Store. According to Sweeney, the team will expand support for Cloud Saves soon, and will be making improvements to reduce duplicate account creation.

Grand Theft Auto 5 Marvel Thanos Endgame mod is now available for download to everyone

Posted on: 03 Aug 2019

Talented modder “JulioNIB” has released a brand new mod for Grand Theft Auto 5. This mod brings Marvel’s Thanos from Endgame to Rockstar’s open-world title. Also, and contrary some other mods from JulioNIB, this one is not behind a patreon wall, meaning that everyone can download it.

New Cyberpunk 2077 details: New Game +, ending decisions, skills, relationships, loot & more

Posted on: 03 Aug 2019

Polish Magazine PSX EXTREME has revealed some new interesting details about Cyberpunk 2077. According to the magazine, CD Projekt RED will include a “New Game +”. The Witcher 3 did not launch with this mode so it will be interesting to see whether Cyberpunk 2077 will support it from the get-go.

New video showcases the latest build of Digimon World Remake in Unreal Engine 4 [Fan Project]

Posted on: 03 Aug 2019

Back in 2018, we informed you about a Digimon World remake in Unreal Engine 4. Since then, Digicore has been working on this project, and has recently released a video showcasing its latest build.

Someone is working on a Jurassic Park VR Project that has a lot of potential

Posted on: 03 Aug 2019

I’ve said it before and I’ll say it again; we need more Jurassic Park games. And while we won’t be receiving any official game based on that franchise any time soon, there is a really promising fan VR project under development.

Call of Duty: Modern Warfare PC will have uncapped framerates, FOV slider, advanced mouse settings & more

Posted on: 03 Aug 2019

Beenox, the team that will be behind the PC version of Call of Duty: Modern Warfare, has revealed some new details about it. According to the team, Call of Duty: Modern Warfare PC will have uncapped framerates, as well as a FOV slider.