Now here is something really cool. YouTube’s ‘EsinReborn’ has recreated Dark Souls’ Undead Burg level in Unreal Engine 4. And, contrary to other recreations, this one features some basic gameplay elements.
In the following video, we see the main character (whose 3D model is obviously a placeholder) fighting some enemies. Not only that, but this map features physics effects, meaning that the player can destroy small objects (like in the original Dark Souls games). Moreover, EsinReborn has implemented some basic UI icons and an inventory system.
Seriously, this looks really cool as this fan remake feels like a game (and not just a map in another engine). Keep also in mind that it is coming from a single person.
Unfortunately, and from what we know so far, EsinReborn does not plan to release this fan remake to the public.
Lastly, you can find below more HD fan remakes of various games in Unreal Engine. For instance, you can take a look at this Tomb Raider: The Angel of Darkness Fan Remake. There is also a Star Wars Jedi Knight: Dark Forces II Remake, an amazing Batman 1989 fan video, and a stunning Final Fantasy X Fan Remake. Oh, and let’s not forget this playable demo of Mortal Kombat Mythologies Sub-Zero Fan Remake.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Wow,someone made some useless sh*t somewhere and john knows it. Best news ever.
If John doesn’t know it then that would be news!
LOL
it’s not useless. as a student/freelancer you can get some experience with ue4. even as an asset flip, you can learn level design and how to use the engine
Tracing over someone’s art doesn’t make you a better artist.
how is this tracing? it’s more like fanart.
You don’t see the connection? The fanboy uses a premade engine, all 3D assets from the internet and, as a final “inspiration”, the level design is copied 1:1 but recreated badly. The final product looks awful because the fanboy decided to do something the quick way instead of learning starting from the basics.
That’s pretty bitter for no reason. I appreciate that John posts stuff like this. If you want just basic news there’s an endless amount of choices out there for you.
Read Kotaku instead.
There’s nothing to report on, this drivel makes the cut.