Sniper Ghost Warrior Contracts 2_screenshot_4

New gameplay trailer released for Sniper Ghost Warrior Contracts 2

CI Games has released a brand new gameplay trailer for Sniper Ghost Warrior Contracts 2. This trailer gives players a look at the variety of sandboxes they’ll complete their contracts in as they snipe, sneak, and firefight with adversaries.

Kuamar will provide players with a variety of sniper paradises, evolving the sandbox level and objective design. In Sniper Ghost Warrior Contracts 2, there are 5 distinct maps that can be approached however a player wishes. Realistic weapons and gadgets are unlocked throughout the campaign, whilst upgrade points can be used to obtain and upgrade skills to create a custom playstyle. As players expand their arsenals and improve their skills, they can revisit each contract with different approaches to collect more rewards.

With Sniper Ghost Warrior Contracts 2, CI Games will be setting a new bar for its first-person sniper franchise. The game will feature 1000m+ extreme-range sniping (a record for the franchise) and expansive sandbox-style maps. It will also have realistic gadgets and weapons, and upgraded visuals.

Sniper Ghost Warrior Contracts 2 releases on June 4th.

Enjoy!

Sniper Ghost Warrior Contracts 2 - ‘Welcome to Kuamar’ Gameplay Trailer (2021)

6 thoughts on “New gameplay trailer released for Sniper Ghost Warrior Contracts 2”

  1. if the game actually have such large and complex areas than its gonna be better than mgs v in terms of infiltration, in that game ground zeroes made it seem like every mission is gonna be at that scale and complexity and in the actual game you had a bunch of huts with 5 enemies outside and an empty map while there were very few military bases to infiltrate. In ghost warrior 3 they had some small open world maps and some good bases to infiltrate but it didnt feel like say project igi, this looks like its gonna be like project igi, but you be able to go gunz and blazing as well, so its crysis and far cry 2 on steroids without vehicles. Sounds great.

  2. 1:16. Yeah, that’s what happens in the trailer. Meanwhile in the game: anyone that hears a shot responds instantly firing with pinpoint accuracy. NOPE.

    1. Agreed until they sort out their AI their games will always be garbage. Either they stand there and don’t respond to the guy right next to them being shot or suddenly everyone knows exactly where you are and can hit you with any weapon even when out of range.

  3. Still curious where is the female sniper on the first game artwork. I though we can choose as female sniper or something in the beginning of the game,but nope. You can only play as masked robot sniper for the rest of the game…

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