New World of Tanks graphical update detailed, will feature improved lighting, water, effects, terrain and more

80level has posted a really detailed article about the upcoming graphical update for World of Tanks. This new update for World of Tanks will add some shading features as dynamic dirt, dynamic wetness, advanced material blending (read below) and vertex animation.

In addition, the update will introduce Stochastic Flakes. Thanks to this feature, the microfacets of the material will become visible when the roughness is high enough. The lighting system will also significantly improve.

The game’s water will also see massive improvements. The water will feature deformation particles to change water plane’s height, as well as adaptive tessellation. This tessellation technique will build up a new displaced geometry to create waves from tank hull and tracks.

All particles effects will be affected by direct and indirect light as well as their own emissive abilities. Furthermore, the game will now support deformation particles.

There is no date yet on when Wargaming will implement this new graphics engine to the full game. However, players can take a glimpse at all the new features in the 12 HD maps that came out for World Of Tanks PC on a Sandbox server.

Kudos to our reader ‘Vojtech’ for informing us!

World of Tanks: PC Tech Demo

World of Tanks: PC Water

World of Tanks: PC Deformation Particles

World of Tanks: PC Vegetation

11 thoughts on “New World of Tanks graphical update detailed, will feature improved lighting, water, effects, terrain and more”

  1. Game aside, the technology created for this update is really something. The terrain tech is awesome and the water in this game is easily the most interactive of any game I’ve seen.

    The fact that they added stochastic flakes and retro reflectivity in a game that didn’t originally support PBR is phenomenal.

    Kudos to the devs for an amazing job in upgrading the engine.

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