New World of Tanks graphical update detailed, will feature improved lighting, water, effects, terrain and more

80level has posted a really detailed article about the upcoming graphical update for World of Tanks. This new update for World of Tanks will add some shading features as dynamic dirt, dynamic wetness, advanced material blending (read below) and vertex animation.

In addition, the update will introduce Stochastic Flakes. Thanks to this feature, the microfacets of the material will become visible when the roughness is high enough. The lighting system will also significantly improve.

The game’s water will also see massive improvements. The water will feature deformation particles to change water plane’s height, as well as adaptive tessellation. This tessellation technique will build up a new displaced geometry to create waves from tank hull and tracks.

All particles effects will be affected by direct and indirect light as well as their own emissive abilities. Furthermore, the game will now support deformation particles.

There is no date yet on when Wargaming will implement this new graphics engine to the full game. However, players can take a glimpse at all the new features in the 12 HD maps that came out for World Of Tanks PC on a Sandbox server.

Kudos to our reader ‘Vojtech’ for informing us!

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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email