Watch_Dogs Gets Amazing Live Action Parkour Short Film In Glorious 4K Resolution

YouTube’s member ‘devinsupertramp’ (the same guy that brought us an incredible live action parkour video for Assassin’s Creed IV: Black Flag) is back with an amazing live action short film for Ubisoft’s Watch_Dogs. This Watch_Dogs short film is simply stunning, and you can enjoy it at 4K. Moreover, it shows the huge potential of Ubisoft’s new IP, so here is hoping that someone will take it seriously and release a bloody awesome movie (this will never happen but hey, who knows). Enjoy! Continue reading Watch_Dogs Gets Amazing Live Action Parkour Short Film In Glorious 4K Resolution

Wasteland 2 To Be Released At The End Of August

inXile Entertainment announced today that its highly anticipated RPG, Wasteland 2, will be released at the end of August. The company claimed that while it is internally feature complete, it is not feature locked. This – according to the devs themselves – means that while every feature is in its dev builds, it is still testing functionality, gameplay balance impact and even quality. Continue reading Wasteland 2 To Be Released At The End Of August

Watch_Dogs – E3 2012 Demo Recreated In Commodore 64

YouTube’s member ‘MajamiHiroz’ has posted a video, showing what Watch_Dogs would look like in Commodore 64. Ironically enough, this version seems quite fun. Okay okay, not as fun as the actual E3 2012 build but still, it’s kind of cool witnessing what modern games would look like in ancient systems. Enjoy! Continue reading Watch_Dogs – E3 2012 Demo Recreated In Commodore 64

“X Rebirth 2.0 – Secret Service Missions” Now Available, Brings New Features & Improvements

Egosoft announced today the release of X Rebirth 2.0 – Secret Service Missions. After considerable effort and with an eye to all the feedback it has received, X Rebirth 2.0 represents a major update for a wide variety of gameplay mechanics. Continue reading “X Rebirth 2.0 – Secret Service Missions” Now Available, Brings New Features & Improvements

FIFA World – Online Free-To-Play Soccer Title – Enters Open Beta Phase Today

Electronic Arts Inc today announced that EA SPORTS’ FIFA World, a new free-to-play game for PC, is entering a Global Open Beta now supporting nine languages. EA has also released some new screenshots for FIFA World that look pretty amazing for a F2P game. Continue reading FIFA World – Online Free-To-Play Soccer Title – Enters Open Beta Phase Today

Watch_Dogs Creative Director Shares More Information About PC Specs Requirements

Jonathan Morin, Creative Director of Watch_Dogs, has revealed some additional information about the PC specs requirements for Ubisoft’s upcoming open-world title. According to Morin, dual-cores CPUs will not be able to run Watch_Dogs (so it will be interesting to see how our simulated dual-core system will behave). Continue reading Watch_Dogs Creative Director Shares More Information About PC Specs Requirements

RPCS3 – Playstation 3 Emulator – New Video Shows “The Guided Fate Paradox” Running

RPCS3 is undoubtedly an emulator with huge potential. YouTube’s member ‘B1ackDaemon’ has recently released a video showing Sonic CD running and today, we’ve got another video showing The Guided Fate Paradox running via this emulator. Although there are some nasty glitches, RPCS3 is able to boot lots of PS3 games, something that got us really excited. However, this emulator seems to be quite demanding (at this early stage). B1ackDaemon used an i5-760 running at 3.5Ghz and as we can see, RPCS3 was really stressing that particular CPU. It will be interesting to see whether or not PS3’s CELL processor will be able to run with acceptable framerates on this kind of CPUs in future versions of this emulator. Enjoy! Continue reading RPCS3 – Playstation 3 Emulator – New Video Shows “The Guided Fate Paradox” Running

Unity 5 – Teleporter Demo Shows Physical-Based Shading, Full Deferred Rendering & Global Illumination

Unity has released a new video showing an internal tech demo (titled ‘Teleporter’) that helped the team develop some of the new features and workflows coming with Unity 5. This tech demo shows real-time physical based shading, full deferred rendering, image-based lighting and Global Illumination techniques. Enjoy! Continue reading Unity 5 – Teleporter Demo Shows Physical-Based Shading, Full Deferred Rendering & Global Illumination