Unity Engine feature

Unity 5 – Teleporter Demo Shows Physical-Based Shading, Full Deferred Rendering & Global Illumination

Unity has released a new video showing an internal tech demo (titled ‘Teleporter’) that helped the team develop some of the new features and workflows coming with Unity 5. This tech demo shows real-time physical based shading, full deferred rendering, image-based lighting and Global Illumination techniques. Enjoy!

Production with Unity 5

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email