inXile Entertainment announced today that its highly anticipated RPG, Wasteland 2, will be released at the end of August. The company claimed that while it is internally feature complete, it is not feature locked. This – according to the devs themselves – means that while every feature is in its dev builds, it is still testing functionality, gameplay balance impact and even quality.
“But we are not yet in full lock-down, it is important for us to stay flexible for iterations as we keep learning from the backer beta. For instance, we’ll be tweaking the skill usage density and variety our game levels, and adding some smaller lines and skill-paths. Combat balance is something else we’ll be spending a lot of time on in the next months, as it still needs much fine-tuning. Localization is another major step and we can do with more help on that, see more below. In other words, these next few months won’t be idle months!“
inXile Entertainment stated that the main focus for the next few months lies with ‘balancing, optimizing and of course mercilessly hunting down bugs.’