Skyrim in Unreal Engine 5-Christian Gomm-6

Take a look at The Elder Scrolls V: Skyrim in Unreal Engine 5

Christian Gomm, Environment Artist at Myrkur Games, has recreated Riverwood from The Elder Scrolls: Skyrim in Unreal Engine 5. As such, the following video and screenshots will give you an idea of what a proper modern-day remaster of Skyrim could look like.

As Gomm noted, the polygon count of its assets ranges from 100,000 to 15 million triangles. Moreover, Gomm used Photogrammetry and Nanite in order to provide a better image quality.

As Gomm said:

“This is an environment I’ve been using to work on my photogrammetry workflow. It contains a mixture of my own photoscanned assets and materials, megascans and my own substance materials. The pine trees were made by me using Speed Tree, and the Spruce trees were from an unreal market asset pack.

It took me a few days to create the majority of the environment. But, I’ve been slowly adding to it as I create new photoscans, including many of the stumps and logs, all but one of the stone surfaces, some bark materials and foliage pieces. Almost all of the assets in the scene have nanite enabled and range in polycount from 100,000 to 15 million triangles.”

At first, the video does not look impressive (due to YouTube’s compression). For this reason, we’ve also included some high-quality screenshots. These high-resolution screenshots showcase the new, highly detailed, textures.

Gomm does not plan to release this map to the public as he’ll be using it for his portfolio.

Speaking of Unreal Engine 5 fan remakes, we also suggest taking a look at the following ones. A few days ago, we shared a Half Life 2 Fan Remake in Unreal Engine 5. This Zelda Ocarina of Time UE5 Remake also looks amazing. This fan remake of Final Fantasy IX also looks incredible. And, lastly, here is an Oblivion fan remake in Epic’s engine.

Enjoy!

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Skyrim in Unreal Engine 5: Riverwood

35 thoughts on “Take a look at The Elder Scrolls V: Skyrim in Unreal Engine 5”

  1. It’s amazing how NANITE managed to eliminate any sign of pop-in …. here we are! it’s the future guys!

    1. “we wont see the true expanse of what nanite can do unless a dev ignores the ps5, due to its lack of mesh shading”

      There are many PC and Xbox exclusives like Starfield, Fable, next Doom or Wolfenstein that can use full power of mesh shaders.

      But you’re right that companies like EA, Activision and Ubisoft won’t use mesh shaders in their games because of Playstation 5

      1. “but if bethesda would push mesh shader only on xbox (for their multiplat titles despite being MS bought)”

        Microsoft confirmed that all Bethesda games will be exclusive for PC and Xbox so developers don’t need to worry about PS5 or Nintendo. This is very good for game developers because both PC and Xbox use DirectX 12 Ultimate. Single version of code work on all platforms. This not only allow to use advanced API like DX12 Execute Indirect but also lower cost of development

        1. “older nvidia cards like gtx1000 series handle halo so bad, not just because its a 2nd citizen level effort port”

          Those 5 years old graphics cards don’t support DX12 Ultimate. You need Nvidia RTX (2018) or RDNA2 (2020) for full support of DX12 Ultimate. New games in 2022 will be designed only for current generation of consoles and modern PC with RDNA2 and RTX. Older hardware like Xbox One or graphics cards from 2017 won’t be supported.

          You can’t support 5 years old graphics cards and slow 4 core CPU forever. Everyone want true next generation games with better AI, complex physics and fully dynamic raytraced global illumination. Those games will require RTX hardware (raytracing), 16 threads CPU (physics) and fast NVM drives (direct storage). Minimum requirements for new games will look like in Metro Exodus RTX edition.

        2. “older nvidia cards like gtx1000 series handle halo so bad, not just because its a 2nd citizen level effort port”

          Those 5 years old graphics cards don’t support DX12 Ultimate. You need Nvidia RTX (2018) or RDNA2 (2020) for full support of DX12 Ultimate. New games in 2022 will be designed only for current generation of consoles with RDNA2 and RTX. Older hardware like Xbox One or graphics cards older than 2018 won’t be supported. Just like in Metro Exodus RTX edition.

          You can’t support 5 years old graphics cards and slow 4 core CPU forever. Everyone want true next generation games with better AI, complex physics and fully dynamic raytraced global illumination. Those games will require RTX hardware (raytracing), 16 threads CPU (physics) and fast NVM drives (direct storage)

      1. If you need an article every time some aspiring designer decides to recreate a small part of the game for their portfolio, maybe you should self assess before throwing that at others.

        1. I have seen occasionally some people upvote their own comment but I don’t recall anyone downvoting their own comments before. I know the downvotes don’t affect anything in your total votes but if I may ask, why do you do this?

          1. Because they’re a useless system that does nothing, and too many failures place importance on a meaningless number.

    1. I agree, Also I honestly CBF doing all those mods these days, I’m getting old.
      I had 100+ mods in Skyrim back in the day and it was a pain getting some to work alongside others.
      If we can have an updated engine that does most of this then I’m all for it.

  2. I hat Unreal Engine with a passion on PC. It runs very fine on consoles but is mostly a shitshow on PC.
    Endless Stutterings, Fullscreen issues and DPI / Resolution issues on Windows.

    1. Hmm that sounds like Unity. You sure you’re not talking about that one? Unreal games are usually well optimized except for The Medium which is atrocious.

      1. Usually Unity games look better and unique with competent devs in comparison to unreal where everything always looks the same.
        Also Unity games run WAY better than anything Unreal can achieve. Just look at ARK and compare it to any trashy asset flip on steam lmao!

  3. Looks nice, obviously more consistent than a heavily modded version of the game…this is just not the game tho.

  4. How do I turn that pathetic snow off which does not even work properly in dark mode and turns scrolling into a slideshow?

    Riverwood in UE looks fantastic btw, would smash.

  5. These “look how game X looks in unreal 5” posts are so annoying…
    Maybe I’ll appreciate unreal games once the devs write good stories and original gameplay instead of just using the good looks.

  6. Now just missing the npc’s/dialogie/physics etc. Sure gfx is nice… but what does it matter if the game isn’t the same. IMO tripple ayy games… fancy gfx with little content… imo – Content over fanct gfx any day!

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