GSC GameWorld has just released an official in-engine gameplay teaser trailer for STALKER 2. Since this is a teaser trailer, it does not really show much. Still, we are pretty sure that all STALKER 2 fans will be excited about it.
STALKER 2 will be a unique blend of FPS, immersive sim and horror, with a really thick atmosphere. The game promises to feature one of the biggest seamless open-world environments, and will be using Unreal Engine 4. Do note that this in-engine gameplay trailer does not represent the quality of the final build. As such, things may change until the game hits the digital shelves.
STALKER 2 aims to feature an epic, non-linear story. Furthermore, your choices will influence both short-term consequences and global outcomes. The game will take place inside the Chernobyl exclusion zone, and it will have new locations along with the old ones.
GSC GameWorld has confirmed that it will be using motion-capture for both bodies and faces, as well as photogrammetry. Additionally, the game will support mods at launch day. The Microsoft Xbox Page also hinted at the game support Ray Tracing effects.
Enjoy!
STALKER 2 In-engine Gameplay Teaser Trailer

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Thought I was viewing the Metro Exodus benchmarking test there for a moment.
Please be good
Looks f##kn sweet so far.
Looks can be deceitfull
Wow, a timelapse with no sound design but a simple track thrown over and is said to be coming out within a year. Is this seriously what people get excited about?
Brand recognition is a hell of a drug.
Get out from here stalker
I said come in, don’t stand there
are you deaf?
If you’ve got something to say, spill the beans, otherwise, take a hike
CHEEKI BREEKI
Aw yeah
It looks like an Unreal Engine game alright.
Just being in a console (with the limitations in input a gamepad provides) is enough to be dumbed down.
0:33, nice pipboy, i use the same one myself in new vegas with mods.
You know that you can release two versions of the game, more advanced and configurable on PC and a little simple for gamepads, and everyone is happy, MrSuckerStation4
Any recent examples of this happening? It’s not the 90’s anymore pal.
Never been done before.
Ghost Recon Advanced Warfighter 1 & 2 got a semi-tactical TPS on PS3/360 and a classic tactical FPS on PC, both with 2 different devs, but yeah i don’t expect this to happen nowadays
Those where probably the last of this kind of development method. They also made two versions of Splinter Cell Double agent for PS2/Xbox and next gen consoles, with a unplayable PC port.
With some tweaks and fixes the PC version is far from terrible now, almost everything is fixed, but yeah back when it was released it was awful. The two versions are great IMO
Also 007 Nightfire got a different PC version developed by Gearbox, more focused on shooting and combat but lacks the awesome driving sequences of the console version.
I didn’t managed to fix Double Agent last time i tried, terrible peformance issues, GTA 4 is like Doom Eternal compared to Double Agent.
“With some tweaks and fixes the PC version is far from terrible now, almost everything is fixed, but yeah back when it was released it was awful.”
You know after two failed attempts to play Splinter Cell Double Agent with the game patched and with superior hardware, your comment struck my curiosity and i just checked the game’s pcgaming wiki file. Damn what a f#cking trainwreck to make this game run decent, and such a shame since i like this series.
I can upload the INI files and the hex edited EXE if you want them, let me know
I would appreciate if you do, then i’m gonna download the game again and try for the third time to play.
https://uploads.disquscdn.com/images/8b176db2b9c0c52f381774719bf4bc407c9a452b513fd0a8895a346857bae3a7.jpg
Sorry that’s the only way to share a link without issues, the INI files are set to 4K res, open splintercell4.ini and set FullscreenViewportX and Y to your favorite res if you don’t wanna use DSR.
Don’t forget to get the ThirteenAG’s widescreen patch to get a good FoV.
The exe is now modified to support uncapped framerate, and the INI files are tweaked to get the best graphics without issues on modern hardware, use -ll command line argument on the splintercell4.exe shortcut if the game crashes at launch, also don’t ever go the graphics menu in-game, this will revert the options to the game’s broken values, enjoy.
It says the arquive is not available.
https://megaDOTnz/file/rIQnzabT#4qTujXiy99qZTmGZRLiEw0AG6SnqFnYx76nOQ6WpyMo
Thanks, it worked.
You could also put a workaround dots, like this example : https://www(dot)youtube(dot)com/
For me the original trilogy plus mods already gave me every thing i wanted out of this setting and more. I would like it more if they use the theme motif (roadside picnic) but in another setting. This just feels like a remake for me.
What’s there to downgrade since the intention is to make the game multiplatform from the get go? It means they will have to base the game off the oldest hardware and work from there.
I think he meant downgraded in terms of gameplay compared to the original
I see, so that would be kind of a “spiritual” downgrade. I woudn’t obsess too much over HUD or iventory, the real threat of downgrade is the cutt throat challange that the original trilogy offers, and also AI and level size.
HUD and inventory are kinda important in an RPG…
Managing inventory seems more like busy work to me. Not my best memories of Stalker, tough i understand the concern.
Managing inventory is part of the genre.
STALKER’s has a regular grid based inventory with slots for equipment.
I think level size won’t be a problem at all, I wouldn’t bet on AI and challenge though… Anyway the trilogy (especially CoP) does a perfect job with mods, the community is great and a custom engine supposed to overcome all the limitations of the X-Ray engine is in development, i won’t cry if this sequel turns out to be sh*t
It could be worse, imagine a Thief 2014 treatment lol.
People don’t know how dangerous is the Gamepass for the future of SP non-service games, if devs and publishers get money according to the number of hours played, that means SP games with limited replayability will not be profitable in this format and this will push for more and more GaaS
“DOOM Eternal-sque BS”
What is this BS you are talking about?
Didn’t really notice much difference between Eternal and 2016, and 2016 was also made with consoles in mind, lots of cutscenes and all that “normie” sh#t..
The downgrade is obviously refering to the previous games exclusive of PC.
I expect a difference like we got from Witcher 1 to Witcher 2 when it comes to simplification.
*stupidification* due to controller limitations /nod
that will eventually happen (unless they have separate development for pc and the other trash…less likely) in this day and age that is to be expected the question is how much will it be downgraded,let’s hope for the best,also mod support is a must today so that is nice to see
this is probably the last game on my list of things to look forward to, if they somehow manage to fck this up I think gaming is dead to me.
honestly the only think they havent managed to fck up was doom, everything else is trash nowadays.
Can’t take people that say sh#t like “either this product turn out good or gaming is dead to me” seriously.
what dont you understand? the last few years have sucked hard in regard to good game releases
True especially games with Ray Tracing
If it sucks or not, who gives a sh#t? Just play whatever suits you, or don’t, and stop following internet drama.
Nah, FPS in RPG is a great combination when is done properly…i mean, it shouldnt be hard to make a better game than the original STALKER; System Shock, F. New Vegas, Bloodlines, Dark Messiah..but it is apparently.
Kind of baffled by the lack of logic in this wall of text. If they can’t make FPRPG’s, they can’t make anything else. And btw the new Prey is good, i recommend pirating it.
https://media1.giphy.com/media/VEcOmkghOJ5vwsNhKm/giphy.gif
From that trailer I think they may have screwed it up. It looks more FPS Metro like action game than RPG horror mil-sim. It’s my favorite game, so I hope I am wrong.
oh it’s metro. okay.
It will, say goodbye to the PC focused UI and inventory system, I can tell you that much.
look. all i want mod support, with mod support these things can be fixed.
UE4 can be modded fairly easilly, the issue here is that we have to rely on a modding community to fix a game (yes. like it happened in the original, i would argue that vanilla is still a solid game regardless) like if it was made by Bethesda.
if that is the case how come most games who use that engine dont let you mod it? They lock the files.
Dev or publisher decision, the engine has nothing to do with that
Because the devs lock the files, you answer it yourself. Most UE games can be modded…even Star Wars Fallen Order from EA, of all companies, has mods.
But for the games that you can mod yourself without official support from the devs, usually creating a ~mods folder in the game’s directory and dropping the modded .paks files is enough and simply easy to mod the thing.
Of all things you can critic about UE, modding is not.
man i feel like i am arguing with retards, this is why i said “all i want is mod support” and your response was “hur dur unreal engine is pretty moddable”
well duh everything is moddable if the files are not locked you f*king re**rd, look at resident evil 2 remake and all its player model mods, this is why i say to a stalker 2 article “all i want is mod support” so they dont lock the files.
“but they didnt do it last time” which doenst mean they wont do it this time.
Depends on how good the tools are and even then there’s plenty of stuff from a game design perspective that can’t be fixed in many games without making/adding completely new assets.
Skyrim and Fallout 4 aren’t any less mediocre because of mods.
I don’t mind if the game works on all types of controls – That said they should not sacrifice what makes one controller system good like they do in way to many rpg/shooter inventory system for instance.
“they should not sacrifice what makes one controller system good like they do in way to many rpg/shooter inventory system for instance.”
They will, the unfortunate consequence of making a ond size fits all sytem.
That goes for all aspects of gameplay
This will happen, just hope for less damage and good mod support
Get out of here stalker.
amateurs, here is how i would have done it.
-camera shows a tree being moved by the wind
-then you hear a thunder and the screen flashes
-then you hear a roar
-then a ak74 pops up in the screen and a hand pulls the charging handle.
HA YOU WERE LOOKING THROUGH THE EYES OF THE STALKER ALL ALONG….TIME TO HUNT SOME MUTANTS.
Thank you, thank you, yes i should be getting an oscar.
Probably you will need an RTX 3090 or better by the time it comes out.
I think everyone knows stalker for it’s excellent atmosphere.hope it is retained.
overall I don’t understand why they made this. it doesn’t reveal anything gameplay- or story-wise, it doesn’t even show enemies. and they aren’t announcing a release date either! they’re saying “2021” without a concrete date. that’s game dev speak for “2022”. if it was actually 2021 they’d have a date. just saying a year means you will delay to the year after that nowadays. quote me on this: Stalker 2, coming early-mid 2022.
this is a pure graphics demo so I’ll be talking about graphics. what’s there in terms of rendering looks about on par with recent Battlefields and CODs, except the lighting is “fake”. in the first area you can see the reflection of a point light in the puddle so that nice shadow of the door against the wall is being cast by a point light the devs hand-placed. it’s not GI. they may have a more basic form of GI but nothing to rival recent titles, nothing cutting edge. the second area is mostly lots of clutter objects and debris / damage on surfaces. it looks over-polished like your typical E3 cutscene, not representative of playable spaces. it just takes too much artist time to add fine details everywhere, it’s not even a tech problem. the last area doesn’t show anything worth noting. the cloth animations are probably just canned, and even if they weren’t they wouldn’t be anything new. I’m not impressed.
“if it was actually 2021 they’d have a date. just saying a year means you will delay to the year after that nowadays. quote me on this: Stalker 2, coming early-mid 2022.”
Pretty much, game devs are not know for keeping their word on deadlines, even when they keep it vague. And i second your stance on the “trailer”, most people that liked it are just fans expecting the game to be good. Are there even veteran Stalker devs making this?
Well, no one plays Stalker games for graphics so I doubt anyone cares. If the game provides the same feeling and atmosphere its original did, that’s all that matters.
Totally off-topic, but I wonder why I didn’t get the notification for this article in my RSSOWL?
It seems that some articles from Dso are skipped…?
Consoletards don’t deserve this. They ruined PC gaming
Looking forward to this, hope they don’t fck it up by for instance ruin m&k controls to carter the gen-z couch kids controllers that don’t really belong in shooter types of games to begin with.
Like all types of controls – Great in some types… sux in others, just sad to see when they sacrifice the best types to carter the worst in some games.