Starfield is not out yet and someone has already created an outpost that is heavily inspired by Bethesda’s upcoming game in Unreal Engine 5.
Created by Ghost Design, this Starfield fan project in Unreal Engine 5 uses Quixel Megascans and Kitbash3d’s free pack Mission to Minerva. From what we can see, the artist has also used Nanite for all objects. During the flythrough, I could not spot any geometry or object pop-ins. However, you may notice some shadow pop-ins here and there. This occurs in almost every Unreal Engine 5 and has nothing to do with Nanite. We can also assume that this project uses Lumen for its lighting solution.
Now the reason I’m sharing this is because a) it looks cool and b) I’d like to see whether Starfield will be able to match these visuals. Starfield uses the Creation Engine 2 and lacks features like Lumen or Nanite. Moreover, Starfield won’t have any ray-traced Global Illumination effects. Bethesda claims that the game will have real-time Global Illumination, but this has nothing in common with RTGI. Let’s also not forget that this is just a one-man project. On the other hand, Starfield was created by a huge team. So, in theory, Starfield should look better.
Speaking of Unreal Engine 5, I also suggest taking a look at these other fan remakes. For instance, we have these faithful remasters of Dark Souls and Dark Souls 3. Then we have this amazing fan remake of STALKER. Let’s also not forget this Grand Theft Auto 6 fan concept in UE5. Last week, we also shared fan remasters World of Warcraft and Need for Speed: Most Wanted. And lastly, you can find fan remakes of Death Stranding, Final Fantasy 9, Fallout 4, ARK: Survival Ascended, Fallout 4, Resident Evil’s Spencer Mansion, Need for Speed: Most Wanted and Skyrim’s Whiterun. All of them are cool, so make sure to watch them.
Enjoy this Starfield Outpost in Unreal Engine 5 video, and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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looks boring, like the actual game.
Someone has done a very useless thing which only
attracts john for such bullshit articles.
the man has to eat… should he starve?
and yet you clicked on the story, clown.
So what?my
cilck makes it a good thing? Moron.
The clickbaiting intensifies 😀
it got you didnt it – who is the fool, John for posting the story or you for clicking on it.
Served the purpose, the title is changed now :)).
no it isnt.
Originally it read: “Someone already created Starfield in UE 5.”
AI generated article
Zelensky the war criminal, is an AI generated beggar.
Let’s also not forget that this is just a one-man project. On the other hand, Starfield was created by a huge team. So, in theory, Starfield should look better.
What is this logic? Are we comparing games to graphic showcase projects now? What is this love with unreal stuttering engine?
why
My thaught exactly.
I reckon if starfield was made on unreal 5 it would not be playable on any current consoles, UE5 demands top performing hardware for full satisfaction, to lower gpu and fps you would need to downsize effects and enhancements and use better artists that can draw in a 3d photolistic style so that only little enhancements are needed, other wise all consoles need to be updated with more powerful hardware