Oblivion Anvil in Unreal Engine 5

See a lore-accurate, ultra-detailed recreation of Oblivion’s Anvil in Unreal Engine 5.6 – with 16X the detail of the original

YouTuber L.Torres has shared a video showing the city of Anvil from The Elder Scrolls IV: Oblivion rebuilt in Unreal Engine 5.6. This new version is a realistic take on it, and stays true to the game’s style. It also has sixteen times more detail than the original. If you’re a fan of Oblivion, this is definitely a video you’ll want to see.

The artist made this scene in Unreal Engine 5.6 using an RTX 3090 graphics card. Torres mixed third-party models with custom assets he created in Blender. He used Nanite for all the models and plants, and Lumen for the lighting and reflections. To also get a crisp image, Torres used DLAA.

What’s funny here is that one artist was able to create a city that looks better than what Bethesda made for the official Oblivion remake. This shows just how powerful Unreal Engine 5 really is. It also proves that talented artists can make amazing maps without needing a big studio to back them up. This is why more and more devs have opted to use it for their games.

This project was made for portfolio purposes. In other words, you cannot download it to run it on your PC. So, no. You can’t experience this on your own. I know, I know. That’s a bummer. Still, this is a cool video that a lot of Oblivion fans will enjoy.

I also recommend watching the other Skyrim UE5 videos the artist has shared. Thus far, Torres has recreated MarkarthBlackreachWhiterunSolitudeWinterholdFalkreathRiftenWindhelmMorthalRiverwoodHelgen, Sovngarde, and Dawnstar. So, in a way, you get to see what a fully-fledged remake of Skyrim could look like. Pretty neat.

Speaking of Unreal Engine 5, you should also check out the following fan projects. For instance, you can find some faithful remasters of Dark Souls and Dark Souls 3, which are super cool. A few months ago, we also shared an amazing remake of Toy Story 2. Then there’s this cool fan remake of Medal of Honor: Allied Assault. Let’s also not forget this fantastic fan remake of STALKER that’s worth a look. Oh, and don’t miss the Grand Theft Auto 6 fan concept in UE5; it’s pretty impressive.

In February 2024, we also shared fan remakes of Grand Theft Auto: San Andreas and GTA 3, as well as an Uncharted fan game. We also have a remaster of Unreal Gold and a cool fan remake of Doom 3. You should also watch the full-on remake video for Final Fantasy 9, and this HD-2D Fan Remake for Xenogears. Moreover, here is a fantastic fan remake of The Legend of Zelda: Majora’s Mask.

Need for Speed Carbon and Tony Hawk’s Underground also have some awesome fan remakes. There’s even a fan remake of Tomb Raider: The Last Revelation that features Angelina Jolie and Christoph Waltz. But that’s not all. Fans have also made remakes for Star Wars: Republic CommandoDeath StrandingFallout 4Grand Theft Auto 4Need for Speed: Most WantedFallout 4Resident Evil 1, and Silent Hill 3’s Lakeside Amusement Park. And if you love Zelda, there’s a really cool Studio Ghibli-style teaser for Ocarina of Time made in Unreal Engine 5. Oh, and there’s a video showing MGS2’s iconic intro in UE5.

Enjoy and stay tuned for more!

The True Scale of Anvil | Oblivion in UNREAL ENGINE 5! [4K]

3 thoughts on “See a lore-accurate, ultra-detailed recreation of Oblivion’s Anvil in Unreal Engine 5.6 – with 16X the detail of the original”

  1. UE is great and does indeed look fantastic, but too many devs are tying in Epic Online Services for shady or weekly justifiable reasons.

  2. Everybody loves making the 16x the detail joke and it makes everyone that does sound dumb because Todd was 100% right when he said it. When playing Fallout 4 the engine only renders what the player can see and a little bit more to keep the experience smooth. The problem is that Fallout 76 is multiplayer so the entire world has to be rendered in at all times. With a map 4 times the size of Fallout 4, anyone wanna guess how much more detail the engine is rendering in Fallout 76? Hey, you guessed it. 16 times the detail. He didn't explain it very well and that's on him, but he was not lying a single bit. If they had made a single player Fallout 5 in that time frame it could have had 16x the detail in it's environments than Fallout 4 did.

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