NVIDIA shows off Call of Duty: Modern Warfare with its new ray tracing effects

NVIDIA has released a new trailer, showcasing the 2v2 Gunfight Multiplayer mode from Call of Duty: Modern Warfare. As the green team noted, the ray tracing effects were active in this trailer so go ahead and take a look at them.

To be honest, I’m not really impressed by what I’m seeing here. Infinity Ward claimed that it will be using ray tracing in order to enhance the game’s shadows. However, I don’t see anything particularly impressive or something that can’t be achieved with traditional rasterization.

As we saw in the official RTX trailer, there are some minor visual differences when ray tracing is active. However, this is definitely not a game that benefits from this tech. Or at least the specific 2V2 map is not that impressive with RTX.

The RTX version of Call of Duty: Modern Warfare appears to be running at 1440p at Gamescom 2019. For the most part, the game appears to be running with 60fps, though there were some minor framerate drops. For instance, you can clearly notice the lower framerate when the player throws the molotov.

It’s also worth noting that Call of Duty: Modern Warfare will support NVIDIA’s Adaptive Shading. This tech was also used in Wolfenstein: Youngblood, and brought a noticeable performance increase. Furthermore, I didn’t notice any graphical glitches or visual downgrades with it. As such, NVIDIA Turing owners will be able to enable it and enjoy higher framerates. I’m also certain that the game will support DLSS (especially for its ray tracing effects). NVIDIA has not confirmed the DLSS tech for COD: MW, however, pretty much all of its RTX games use it nowadays.

But anyway, you can watch this new RTX video for Call of Duty: Modern Warfare below.


Call of Duty: Modern Warfare | Gamescom 2019 - 2v2 Gunfight Multiplayer Gameplay (RTX ON)