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New Shadow of the Tomb Raider gameplay trailer showcases Lara’s traversal techniques

Square Enix has released a new short gameplay trailer for Shadow of the Tomb Raider, showcasing a brand new set of traversal techniques. And when we say short, we mean really short as it’s not even a 1-minute trailer.

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will forge herself into the Tomb Raider she is destined to be.

The game will last around 13-15 hours (without the side missions) and the hunting and the equipment will be more important this time around. The main tombs will be very important, will be “more classic,” and will be deadlier than before. Players will be able to swim and dive, and will be also able to use their rope to go up and down walls, run through them, and perform longer jumps.

Shadow of the Tomb Raider will release on September 14th.

Enjoy!

Shadow of the Tomb Raider – Treacherous Traversal [PEGI]

25 thoughts on “New Shadow of the Tomb Raider gameplay trailer showcases Lara’s traversal techniques”

    1. Crystal Dynamics ain’t making this game. That’s one of the reason im staying clear of it. it’s that insipid Eidos Montreal. Mark my words this game will just be an asset flip of the other 2 games/ i see this coming a mile away. But every-time a new game is announced everyone loses their mind and get all hyped up to be let down. Just remember what i said, “Asset Flip of the first 2 games”.

      1. oxidized is right, it is being co-developed by Eidos Montréal and Crystal Dynamics. Sure it is not 100% pure Crystal Dynamics but if you ask me the combo of shops working on it is pretty epic! I am sure it will be just as good as Rise of the Tomb Raider if not even better.

      2. I’m actually not sure, i haven’t really checked, but i knew this tomb raider saga, anyway, won’t change much as crystal dynamics have started a with a pretty poor game back in the 2013, so i don’t think quality won’t go much up or down.

  1. Those animations still look extremely floaty and weightless. Along with some poor transitions, ever since the 2013 game they have been recycling the same rubbish animations. I need weight.

    1. Weightless you say? Mate when i played the 2013 one i figured out you can control lara in the air, seriously jump and move her left and right, she can move while she in the air. You can correct a bad jump by moving her while in the air and if there is a object nearby she teleports to it and grabs it. Its too scripted and too easy.

  2. I hope after this game we might see the return of badass dual wielding lara lara croft and not that wimpy crybaby lame version of lara croft

    1. I honestly hope they won’t touch the real lara, these people aren’t not good enough, to fck around with such a historical character, they’ve already made enough damage to it, with this series, better drop it entirely before they slay the original one.
      Unless they give back the game to the original devs, if they’re still around.

  3. Wow, finally it is the Tomb Raider I wanted, last two Tomb Raiders were hardly challenging, lets see if there’s more to come than what we see.

  4. Don’t see any new technique here, is Rope the new addition or something ? here is a button prompt for rope, press X to rope.

  5. In general, I’m not a big fan of traversaling. All that wasted energy leaping around and sliding. Just relax. Watch TV or something.

  6. Rocks can be immersive, especially if you smash into one by falling on it from considerable heights.

  7. gosh she’s completely flat. another she-ra reboot? thanks to sjw female can no longer be females?

  8. The old games had great tombs with traps and puzzles the new games see themselves as hollywood movies with all those things you mentioned.

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