New Seven: The Days Long Gone gameplay trailer focuses on combat mechanics

IMGN.PRO has shared the third in series of game mechanic trailers for their Thief-inspired 3D isometric cRPG, Seven: The Days Long Gone. The first game mechanic trailer was for the first-ever climbing system for an iso-RPG, while the second dealt with stealth and sneaking. And the new game mechanic trailer focuses on its combat mechanics.

In Seven: The Days Long Gone, players take the role of Teriel, a master thief. As a master thief, players must sneak around, leveraging environment and lighting, smoke screens, traps, using parkour skills and the first ever climbing system to avoid detection. But sometimes, even the most carefully laid plans fail. However, Teriel can also fight back when cannot talk his way out of a tight spot.

Teriel can use one handed, two-handed, dual wielded, range, and energy weapons as well as some devious contraptions crafted by his own hands. Combined with his amazing ability to move and his lethal super natural powers, Teriel can be a deadly force to reckon with.

The game will also feature a rich, interwoven storyline, AI reactions, an open world to explore and a Hero Progression System. This system is based purely on skill and equipment. By progressing, players will also unlock new upgradable skills.

Seven: The Days Long Gone will launch on Steam on December 1st. We’ve also included below the previous two gameplay trailers, as well as some screenshots!

Seven: The Days Long Gone - Combat

Seven: The Days Long Gone - Sneaking

Seven: The Days Long Gone - Traversal & Movement

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email