New gameplay video for STALKER fan remake in Unreal Engine 4 shows Pripyat & new aiming system

As we reported earlier this month, Ivan Sorce is working on a remake/remaster of the first STALKER game in Unreal Engine 4. This remake aims to be as accurate as possible, while also taking advantage of Unreal Engine 4’s capabilities. And a few days ago, Ivan Sorce released a new gameplay video for it.

This following gameplay video for STALKER in Unreal Engine 4 showcases Pripyat, as well as a new aiming system. It will also give you an idea of the graphics that you can expect from this, unofficial, engine port of STALKER.

Ivan is currently working on making the gun animation smooth and more realistic. In the next video, he will show the new gun movements and a shooting range to test the guns.

It’s also worth noting that Ivan is responsible for the upcoming Arx Fatalis remake/remaster in Unreal Engine 4. Similarly to the Arx Fatalis remake, the STALKER remake in UE4 will have similar assets with the original version. However, Ivan has not confirmed yet whether there will be any Ray Tracing effects in STALKER.

Lastly, Ivan claimed that this will be a standalone release, meaning that you won’t need the base/original game. I don’t know whether GSC GameWorld will allow such a thing though.

There is currently no ETA on when STALKER in Unreal Engine 4 will release. We also don’t know whether there will be a demo prior to its full release.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email