MXGP – The Official Motocross Videogame – First Gameplay Trailer Shows Off The Game’s Physics

MXGP - The Official Motocross Videogame

Milestone has released the first gameplay video of MXGP – The Official Motocross Videogame, showcasing the game’s physics. This new videogame is based on the official FIM World Motocross Championship and it will be available in spring 2014 on PS3, PSVita, X360 and PC.

MXGP – The Official Motocross Videogame will feature the 7 times World Champion Tony Cairoli Maggiora’s Track and will focus on simulation, realism, authenticity and loyalty to the license.

Alessandro Castrucci, Game Director at Milestone said:

“The main keyword of MXGP is loyalty and this is particularly clear in several elements of the game such as the tracks. The track of Maggiora has been realized in 1:1 scale, as on the real one. The same principle has been applied for the bike and riders’ behaviour and the deformation of the track. All these features are possible thanks to several data collected on the field. In this particular gameplay video players will see the potential of the brand new title in development. We’re confident that MXGP will tickle the appetite of the fans keeping the elevate accessibility of the milestone titles.”


SD Version - MXGP Official Videogame - Gameplay

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email