YouTube’s member ‘EiermannTelevision’ has shared two videos, showcasing Tomb Raider 2 and Jurassic Park Trespasser with the Reshade Ray Tracing/Path Tracing Global Illumination mod. Both of these games use a really old and outdated lighting system so these videos should give us an idea of what we can expect from older games using the new Reshade mod.
As always, this Reshade is basically the alpha version that Pascal Gilcher has made available to his Patreon backers. This basically means that the mod has all the “visual” issues we’ve described in our previous articles (like using depth information available in screen space in order to provide these “path tracing” effects that may result in weird and unnatural results).
The fact that the Reshade has only access to the depth information available in screen space is evident in Jurassic Park Trespasser. Unfortunately, and given the game’s open-world environment and numerous plants that are available on screen, the ray tracing/path tracing results are not that great when the main character is moving. You will easily notice some light bounces here and there, however I was expecting better results.
On the other hand, Tomb Raider 2 looks better with the Reshade mod and there are numerous light bounces that, generally speaking, improve the overall image. However, there are still some shading issues (especially between Lara’s legs). I don’t know whether this can be fixed in future versions, however – and despite these graphical issues – Tomb Raider 2 looks better with the alpha version of Gilcher’s Reshade mod (the only thing we need now is a proper HD Texture Pack as Tomb Raider 2 can look really blurry these days).
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”