Here are 11 minutes of direct feed gameplay footage from Shadow of the Tomb Raider with RTX On

IGN has shared a new video, showing 11 minutes of direct feed gameplay footage from the PC version of Shadow of the Tomb Raider that was showcased at Gamescom 2018. This video has real-time ray tracing enabled and will give you an idea of what you can expect from it, though – and as the developers have noted – this implementation is still a work in progress.

This basically could mean that the final version of the RTX feature that will be added via a post-launch patch may look and run better than what is being displayed here.

For what it’s worth, the NVIDIA GeForce RTX 2080Ti cannot run the current PC build with RTX On at 1080p with 60fps. As such, it will be interesting to see whether the final version will run better, and whether NVIDIA, Nixxes and EIDOS Montreal will be able to offer a constant 60fps experience!

Shadow of the Tomb Raider RTX 2080 Ti Gameplay (1080p 60fps) - Gamescom 2018

32 thoughts on “Here are 11 minutes of direct feed gameplay footage from Shadow of the Tomb Raider with RTX On”

      1. In undisclosed games. Even an RX 580 can do that in undisclosed games. it doesn’t mean a thing.
        It certainly isn’t the case for SotTR.

  1. That level design, takes me back to the old days that tomb raider wasnt trying to be realistic. I like it.

  2. So with DLSS 2080ti should get the same result in 4K reconstructed. If DLSS can be used in all new games we basically will get 4K picture quality with 1080p or even 1440p framerates.

    1. I’m impressed, but as you said, the requirements are currently very prohibitive and it’s not worth the compromises required to utilise it currently imo.

      It’s like ultra settings is often the best that can be achieved, but the subtle levels of improvement to the required GPU power, can be completely disproportionate at times, and smart choice in settings can save you loads of performance.

      obviously ideally you want to crank them all up, but sometimes you can’t tell difference unless staring at pictures directly comparing them.

    2. Yes, pretty much BUT, it requires “training” in that specific game. Let me quote a blogpost from nvidia regarding DLSS:

      “DLSS requires a training set of full resolution frames of the aliased images that use one sample per pixel to act as a baseline for training. Another full resolution set of frames with at least 64 samples per pixel acts as the reference that DLSS aims to achieve. Training also requires a variety of scenes from the game in order to generate the best results.”

  3. So our dream now is 60 fps ultra settings at 1080p with RTX 2080Ti !!! but i am gaming at 720p so do i need RTX 2070 or RTX 2080 ? really Nvidia ? skip this generation and even the next one guys or wait for what AMD has to offer ! don’t tell me i am AMD fanboy i’m still with my GTX 1080 Ti 4k resolution

    1. lol

      AMD not even ready to offer competitor to 1080ti any time soon and you think they can catch up with Nvidia at high end?

      Forget it.

      This GPU is a monster at 4k, and if you arent buying for ray tracing, it has that benefit, and others.

      However, i have to agree, that purchasing it for ray tracing is a waste unless you play at 1080p and will to sacrifice whatever it takes to do so.

      1. You guys are acting like two Vega 64 or even 56 for that matter don’t obliterate in performance a Titan V/2080 Ti anyway.

  4. Can anyone tell me what cpu we need for this card? I got i73770k and I’m planning upgrade my graphic card but I’m worried about bottleneck.. should I buy gtx1080ti instead?

    1. it depends what resolution you are gaming at, if you are gaming at 1080p then your CPU will be under more load but if you are playing at 4K then raw GPU power is far more important and I would upgrade to a modern i5 to eliminate any bottleneck

  5. I would really like to see a On/Off image comparison. From what i’m seeing it looks very beautiful BUT i’m pretty sure the old method can achieve something very close to that and have more performance!

      1. You’re DAMN RIGHT THEY ARE. And they bring close to nothing in terms of difference that i always choose the option right below the proprietary stuff. « Ultra » shadows vs PCSS or HFTS is barely noticeable when you look at it and even less when you actually PLAY and move around.

        Over rated stuff.

    1. During Nv presentation you could see on and off comparision. Without RTX shadows were unrealisticaly sharp and some shadows were missing as well.

      1. Well it can’t be worse than what the 2nd instalment was can it ? I mean if it’s as good i’ll take that instead of a huge fps hit caused by rtx. Rtx has to bring more visual fidelity otherwise what’s the point ? 🙁

  6. Maybe I’m an idiot but I really don’t see what the big fuzz is all about. Should I be impressed by that video? Looks identical to the last two TR-games. Visually on par with any average AAA-game that’s already on the market. I might need some sort of on/off-comparison because I honestly didn’t see a thing that made me raise an eyebrow.

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