Fallout 4 – Game Engine Speed Is Tied To Framerate, Is Super Fast At Higher Framerates

We all know that it is a bad decision to tie a game’s engine speed (physics) with its framerate. We’ve criticized it in the past, and we’ve seen a number of games with performance issues when the framerate increases at ridiculous values. And it appears that Fallout 4 is the next victim of this trend.

As you can see in the following video, the game’s physics are tied to its framerate. At 144fps, the main character attacks faster and objects move/fall faster.

Truth be told, Fallout 4’s issues are not as awful as those we witnessed in other titles, but still. It’s ridiculous that a triple-A studio like Bethesda has resorted to such things.

For what is worth, we’ve not received yet a Review code for Fallout 4.

Enjoy and stay tuned for more!

Fallout 4 - Game Engine Speed Tied to Framerate

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email