Codemasters and Koch Media have today released a new trailer highlighting the thrilling racing that fans will soon be enjoying in F1 2017. Releasing worldwide on August 25th, F1 2017 promises to be the most feature rich game in the franchise’s history.
Lee Mather, Creative Director for F1 2017, said:
“We cannot wait for fans to play F1 2017. This is the biggest F1 game we have ever created. Not only do we have the addition of classic cars and a greatly expanded career mode but we have made a number of improvements to the online experience, including introducing spectator spots which should be great for league play.
We also think that Championships is going to be a real hit with fans as it offers new ways to play the game with different rule sets and structures compared to the normal World Championship. It really adds to the variety in the game.”
In F1 2017, players can make history as they hone their skills and develop their car over multiple seasons in the Career. First they create their driver by selecting from a range of avatars, including female drivers for the first time, helmet design (including community created versions), race number and then the team they want to begin their career with. The Research & Development system is heavily expanded, with 115 upgrades now available, while the player also has to manage their engine and gearbox.
The Championship mode allows players to experience unique race events following different rules and structures from the official Championship in both modern and classic cars.
As well as the 20 official 2017 circuits, F1 2017 will feature four additional shortened track layouts for the first time: Britain, Bahrain, USA and Japan. Players can also race the stunning Monaco circuit at night.
Last but not least, players will be able to race either the modern or classic cars online with a full grid of 20 players in both public and private sessions. The game now offers two dedicated “spectator” spots as well as improved multiplayer matchmaking, new online stats and levelling system, and all multiplayer session types.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”