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Epic Games highlights the key features of Unreal Engine 5.3

Epic Games has shared a new video, highlighting the key features of Unreal Engine 5.3. Epic Games has just released this new version of UE5 to everyone, meaning that game developers can now use it in their games.

As well as enhancements to core rendering, developer iteration, and virtual production toolsets, Epic has introduced new experimental rendering, animation, and simulation features. Creators can now get their hands on cinematic-quality volumetric rendering, orthographic rendering, a Skeletal Editor, panel-based Chaos Cloth, and support for SMPTE ST 2110.

Unreal Engine 5.3 brings Nanite improvements, including faster performance for masked materials and the ability to represent a greater range of surfaces. Moreover, Lumen with Hardware Ray Tracing now supports multiple reflection bounces and offers faster performance on consoles. VSM, TSR, Hair Grooms, Path Tracing, and Substrate all also see advancements.

For what it’s worth, I don’t know any developer using Unreal Engine 5.3 for their games. Most of the devs are currently developing their games in UE5.1 and UE5.2.

You can find the full list of tweaks, fixes, and changes for Unreal Engine 5.3 here.

Speaking of Unreal Engine 5, I suggest taking a look at these fan remakes. For instance, we have these faithful remasters of Dark Souls and Dark Souls 3. Then we have this amazing fan remake of STALKER. Let’s also not forget this Grand Theft Auto 6 fan concept in UE5. Last week, we also shared fan remasters World of Warcraft and Need for Speed: Most Wanted. And lastly, you can find fan remakes of Death StrandingFinal Fantasy 9Fallout 4ARK: Survival AscendedFallout 4Resident Evil’s Spencer MansionNeed for Speed: Most Wanted and Skyrim’s Whiterun. All of them are cool, so make sure to watch them.


Unreal Engine 5.3 Feature Highlights