Crash Bandicoot Looks Amazing In Unreal Engine 4

YouTube’s ‘Anisotropic’ is currently working on a fan remake of Crash Bandicoot in Unreal Engine 4, and released a new video showing what this project looks like in its current state. And let us tell you that it does look amazing. Anisotropic has already implemented a lot of Crash’s moves, and the environments look straight out from a new Crash Bandicoot game.

Here are the new features of the current build for Crash Bandicoot in Unreal Engine 4 (version is not yet available to the public).

– Reproduced theme musics by hinz (+relu419)
– Frame rate issues solved, low-spec PCs can run the game
– Water pipes removed due frame rate issues on Nvidia Flex (They will be added back in the final version)
– Nvidia Turbulence integration on Warp Spheres and purple crystal.
– New purple crystal (It’s damn bright on the video, already fixed, sorry for that :/)
– All of enemies, water props and traps animated with matinee.
– Crate blueprints are rewritten from the scratch. Crates are colliding with Crash like the original game.
– Exclamation Crate is completed.
– Wumpa Launcher has serious problems, I will work on it.
– Textures are minimalized again, removed all of pictures from the walls. I will make something different with them in the future.
– Post-processing effects for under-water.
– New lighting (isn’t done yet, I’m still working on it)
– Other small details…
– Jumping animation on crates isn’t done yet.
– Some enemies are not in the map, they will be added in the final version.
– Map is still prototype, everything can be changed


Crash Bandicoot: Timetwister | Tomb Wader Prototype

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email