As promised, AMD has released the full-length video for its latest DX12 Ultimate RDNA 2 Tech Demo, Handar 21. According to the red team, this tech demo features realistic lighting, shadows, and reflections.
As AMD stated:
“The demo showcases a blend of DirectX Raytracing, compute, and rasterized effects enabled by AMD FidelityFX and Microsoft DirectX 12 Ultimate that elevate gaming visuals to new levels of fidelity.”
Going into more details, the Hangar 21 Tech Demo uses Ray Tracing Ambient Occlusion, Ray Tracing Reflections, and Ray Tracing Shadows. Now what’s interesting here is that AMD also used traditional Ambient Occlusion and screen-space reflections. In other words, Ray Tracing does not handle ALL the reflections and ambient occlusion effects like some other RT games did on the PC.
Additionally, the Hangar 21 Tech Demo uses God Rays, Volumetric Lights, real-time Global Illumination and dynamic area lights. It also uses Volumetric Fog, Depth of Field and 8K Textures.
The end result is great, and showcases some truly amazing graphics. However, and contrary to NVIDIA’s RT demos, this one uses a clever mix of rasterized and RT techniques. This combination obviously benefits RDNA2. Thus, it will be interesting to see how developers will implement Ray Tracing in future games.