GTA IV is still considered one of the best looking open-world games on the PC (thanks to all the graphical mods that have been released these past years). Therefore, it’s only natural to expect a comparison between Rockstar’s old title and Ubisoft’s Watch_Dogs. YouTube’s member ‘Eduard Mackarchew’ has created a video comparison between them. As we can see, GTA IV sports some effects that are not available on Watch_Dogs, such as shadows being casted by the headlights of your car. And while the visuals in Watch_Dogs are better (I mean, we’re comparing a game that was released almost 6 years ago with one that is coming out tomorrow), the attention to detail in GTA IV’s world is way beyond what Ubisoft has achieved. Also, while there are individual waves in GTA IV, I personally prefer the water effects in Watch_Dogs. Enjoy the video! Continue reading Watch Dogs VS Grand Theft Auto IV – PC Video Comparison – Attention To Detail Comparison
Tag Archives: Watch Dogs
Watch_Dogs Suffers From Optimization Issues, Runs With Sub-50FPS Without Maxing Out AMD’s FX-8350
Our reader ‘Khodam Hoelo’ has shared with us a video, showing Watch_Dogs running on AMD’s 8-core processor, FX-8350, that was accompanied with an Nvidia GTX780 GPU. As we can clearly see, there are major slowdowns even when this 8-core CPU is clocked at 4.4Ghz. Good news is that the game scales on 8-core CPUs. The bad news is that the game did not stress that particular CPU (as well as the GPU) while the framerate was taking a dive at 40s, suggesting that both Nvidia and Ubisoft will have to release patches and new drivers in order to further polish it. Continue reading Watch_Dogs Suffers From Optimization Issues, Runs With Sub-50FPS Without Maxing Out AMD’s FX-8350
Watch_Dogs – Hidden ‘DeferredFXQuality’ Option Found, Impressive Downsampled Screenshots From 4K
Ah, you gotta love Guru3D‘s members. Watch_Dogs isn’t officially out yet and those guys have already delved into the hidden options that are being supported in the PC version. According to Extraordinary, PC gamers should set the ‘DeferredFXQuality’ option (located in Docs > My Games > Watchdogs > xxxx > GamerProfile.xml) from console to PC. Continue reading Watch_Dogs – Hidden ‘DeferredFXQuality’ Option Found, Impressive Downsampled Screenshots From 4K
Watch_Dogs – Ultra/High Mix Settings With FRAPS On GTX670 Footage
Our reader ‘lDamage I’ has informed us about a new gameplay video of Watch_Dogs from the PC version. This video shows the game running with a mix of Ultra and High settings on a GTX670. The interesting thing here is that lDamage I has enabled FRAPS, giving everyone a glimpse of how Watch_Dogs runs on this particular card (when accompanied with an i5 3550 3.7ghz). Enjoy! Continue reading Watch_Dogs – Ultra/High Mix Settings With FRAPS On GTX670 Footage
Watch_Dogs – New 3840×2160 Screenshots Show Rain, Fog & Night Environments
Okay everyone, this is what most of you have been waiting for. We got to see what Watch_Dogs looks during daylight but the game was advertised as a title that benefits during rainy nights. So, NeoGAF’s member ‘twisted89’ decided to capture some screenshots under those ‘best-case-TOD’ scenarios to give us a glimpse of what the PC version looks like. Enjoy! Continue reading Watch_Dogs – New 3840×2160 Screenshots Show Rain, Fog & Night Environments
Watch_Dogs – All PC Options/Settings Revealed
Reddit’s member ‘stevenwongo‘ had early access to the PC version of Watch_Dogs and shared all the PC options and settings that are being supported. The game features a Controller Aim Assist (that most of you should disable if you are playing with keyboard+mouse). In addition, you’ll be able to calibrate the controls, adjust audio settings, and enable (or disable) adversarial free roam and online invasions. Last but not least, there are options for AA and Textures (two settings that were not included in our previous article about the Graphics settings of Watch_Dogs). You can view all of the game’s settings below. Enjoy! Continue reading Watch_Dogs – All PC Options/Settings Revealed
Watch_Dogs – First PC Screenshots From Final Version Captured At 4K Resolution
NeoGAF’s member ‘twisted89‘ has early access to the PC version of Watch_Dogs and captured some screenshots at 3840×2160 (4K resolution). This will give you an idea of what Watch_Dogs looks on the PC, though do note that gaming at 4K is really demanding for a title such Ubisoft’s open-world. Enjoy! Continue reading Watch_Dogs – First PC Screenshots From Final Version Captured At 4K Resolution
Here Are The Graphics Options For The PC Version Of Watch_Dogs
Our reader ‘Inhuman0’ has informed us about the graphics options that are being supported by the PC version of Watch_Dogs. While the image is from a French copy, we went ahead and translated those settings for you. So, PC gamers will have access to Overall Quality, Level of Detail, Shadows, Reflections, Ambient Occlusion, Motion Blur, Depth of Field, Water Quality and Shaders quality. Enjoy the graphics settings image after the jump. Continue reading Here Are The Graphics Options For The PC Version Of Watch_Dogs
Watch_Dogs – Launch Trailer Released
Ubisoft has released the launch trailer for Watch_Dogs. Watch_Dogs releases on May 27th and uses a new engine developed by the French company (called Disrupt). The game requires a quad-core CPU and despite its minimum requirements, it will run on systems with only 4GB RAM. Enjoy and stay tuned for more! Continue reading Watch_Dogs – Launch Trailer Released
Confirmed: Watch_Dogs Will Run With 4GB RAM, There Won’t Be Any Lock Mechanism
Watch_Dogs is almost upon us and we’ve got some amazing news for those with older PC systems. According to the official PC Requirements list, Watch_Dogs needs at least 6GB of RAM. Well, today we can reveal that there won’t be any hard lock mechanism preventing users from playing this game, even if they only have 4GB of RAM. Continue reading Confirmed: Watch_Dogs Will Run With 4GB RAM, There Won’t Be Any Lock Mechanism