Tag Archives: Remedy

Alan Wake 2 is NOT using full Path Tracing effects

Before Alan Wake 2 came out, Remedy and NVIDIA were advertising it as a game that would feature full Path Tracing. But when the game came out, it appeared to have numerous issues. In our eyes, the game didn’t use full Path Tracing effects. We wrote about this in the past, and some people heavily criticized us. However, in its latest PC video, DigitalFoundry came to the same conclusion. DF found that Alan Wake 2 doesn’t use the full suite of Ray Tracing. So, it seems like we were right all along. Continue reading Alan Wake 2 is NOT using full Path Tracing effects

Alan Wake 2 does not have Denuvo and it will NOT prevent you from running it on older/unsupported GPUs

A lot of frustration surfaced earlier this month when Remedy’s Lea-Newin claimed that the game would require DX12 Ultimate and Mesh Shaders. And since Remedy has just lifted the review embargo for Alan Wake 2, we can finally confirm that the game will NOT prevent you from running it on older/unsupported GPUs. In fact, we were able to launch it on an NVIDIA GTX980Ti. Continue reading Alan Wake 2 does not have Denuvo and it will NOT prevent you from running it on older/unsupported GPUs

Alan Wake 2 is one of the first games to require DX12 Ultimate’s Mesh Shaders

A couple of days ago, Remedy shared the official PC system requirements for Alan Wake 2. Compared to other upcoming triple-A games, these PC specs appear to be quite high. After all, Remedy recommends an NVIDIA RTX2060 for its Low Settings. However, it appears there is a reason why the team has not listed any of the NVIDIA 10 and AMD 5000 series GPUs. Continue reading Alan Wake 2 is one of the first games to require DX12 Ultimate’s Mesh Shaders