Remedy has shared the final PC requirements for their new game, FBC: Firebreak. These requirements show what kind of computer you’ll need to run the game, with or without Ray Tracing. However, they don’t mention anything about Path Tracing yet. Let’s check out the details.
FBC: Firebreak is a first-person shooter game where up to three players can team up and play together. It comes out on June 17th. The game takes place in the world of Alan Wake and CONTROL. You and your team will fight strange and powerful enemies inside a secret government agency that’s under attack by supernatural forces.
Players will explore the strange and dangerous headquarters of the Federal Bureau of Control (FBC). This place is full of weird and mysterious things. You play as one of the FBC’s brave first responders. Along with your team, you’ll face strange events that bend reality and battle creepy monsters from other worlds.
To run it, PC gamers will at least need an Intel Core i5-7600K or AMD Ryzen 5 1600X with 16GB of RAM and an NVIDIA GeForce GTX 1070 or AMD Radeon RX 5600 XT. With this PC system, you will be able to run FBC: Firebreak at 1080p/60FPS on Low Settings with upscaler set to Quality.
For gaming at 1440p/60FPS on Medium Settings, you will need an Intel Core i5-8500 or AMD Ryzen 5 2600 with 16GB of RAM and an NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT. Do note that this is with upscaler set to Quality.
For High Settings at 4K/60FPS with upscaler set to Performance, you’ll need an NVIDIA GeForce RTX 3070 or an AMD Radeon RX 6800XT.
Finally, for gaming at 4K/60FPS on High with Ray Tracing High, you’ll need an Intel Core i7 8700K or an AMD Ryzen 5 3600 with 16GB of RAM and an NVIDIA GeForce RTX 4080 or an AMD Radeon RX 9070XT. That’s with the upscaler set to Performance.
As said, FBC: Firebreak will also support Path Tracing. There will also be support for NVIDIA DLSS 4 and Multi-Frame Gen. So, I’m curious to test the game and see how it performs.
Enjoy and stay tuned for more!
FBC: Firebreak PC Requirements

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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