Tag Archives: Overgrowth

Overgrowth – Alpha 140 changes

Wolfire Games released a new video for their upcoming action adventure game, Overgrowth. This video showcases the changes that were made to the 140 version, such as the inclusion of¬†improved ReadCharacter Angelscript functions and improved self-shadowing with slight blur. The game looks quite interesting, although we don’t know when the game will actually get released. Enjoy the video after the jump! Continue reading Overgrowth – Alpha 140 changes

Overgrowth – Alpha 138 changes

Wolfire Games released a new video for their alpha version of Overgrowth. In this video, David Rosen demonstrates some of the new features he added in the last week like a pretty good weapon pick-up animation and starting on detail objects. Moreover, David fixed a crash when jamming on grab/release keys and cleaned up the animation export script. You can view the trailer after the jump. Continue reading Overgrowth РAlpha 138 changes

Overgrowth – Alpha 137 changes

Each and every week, Wolfire Games inform us about the latest features and additions that were made to Overgrowth’s Alpha version. This week, David showcases a new control for weapons, subpixel stippling for smoother motion blur on new graphics cards, decal color tinting, an improved head look and and some improved weapon stance animation modifiers. Enjoy the video after the jump. Continue reading Overgrowth – Alpha 137 changes

Overgrowth – Alpha 135 changes

Wolfire Games released today a new video, in which David Rosen showcases some of the changes that he has done to the game’s latest Alpha version, 135. Among other things, David optimized spawner with added icons, added motion blur to weapons, distinction between light and heavy cuts and cut lines. You can view this new video of Overgrowth after the jump. Continue reading Overgrowth – Alpha 135 changes